Medieval II: Total War Mod: Third Age - Total War v3.2 Patch


Box art for Medieval II: Total War Mod: Third Age - Total War v3.2 Patch For: Medieval 2: Total War
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Description
Third Age - Total War is a total conversion for \'Medieval II: Total War - Kingdoms Expansion\' that brings you into the world of Middle-earth.
Playable Fellowship Campaign

New Settlements
- Cair Andros
- Esgaroth
- Erebor

Improved Settlements
- Minas Tirith (more place to deploy, better performance & textures, better AI attack/defense)
- Hornburg (better AI attack/defense)
- Moria (better camera movement)
- Weathertop (better performance)

New custom tiles
- In front of the Hornburg
- Pelennor Fields (In front of Minas Tirith)
- Gates of Argonath

Gameplay
- Germanicu5\'s Battle AI 5.6
- Small Unit stat changes (morale, prices, bodyguards, others)
- Population and financial changes
- Campaign map balance changes
- recruitment Changes (more logical replenish rates, some units can be
build earlier, less penalties for recruitment in non-favored regions)
- Osgiliath can be rebuild earlier
- Tharbad split in North and South
- Eriador owns the Shire from the start, loses the Weathertop
- Amon Hen and Durin\'s Tower work as watchtowers
- Sauron (and Balrog for the human player) finally have only one unit (thanks to moneybags14!)

Other
- New Menu (main background by cedric37)
- New strat map models
- New quotes (by Ngugi)
- replaced english captains and generals with new models (based on units by Rusichi team)
- Erebor in Custom battles/Cair Andros replaces Isengard in Custom battles

Fixes
- Possible crash reasons for isengard family fixed
- unplayable battle maps fixed
- fixed unreachable pirate spawn near Tharbad
- Mayor of Dale trigger fix
- Grey company ui fixed
- fixed rhun general\'s helmet
- Rammas Echor description fixed
- Exheir trait removed
- disabled tower construction on settlements without towers
- more little stuff...
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