Murphys Marines : Console Commandos


Box art for Murphys Marines : Console Commandos For: Quake 4
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Description
Murphys Marines" are Back with a Vengence! ... Locked, Loaded and Ready to Follow!



Murph is back with a "Special Edition" mod offering like no other! He has combined 4 of his "Quake 4" offerings and his latest marine modding effort into one great package! The latest updated version of Murphys Marines : Console Commandos v1.3.se is a must have download for die-hard "Quake 4" fans! It packs quite a "Tactical" punch with it's latest additions to this updated mod and one of them is named "Kanes Crew"!

"Kanes Crew" is the name given to the unfortunate marines who were captured alive by "Strogg" forces and suffered through the horrible "stroggification" process! Thankfully rescued before the "Nuerocyte" could be fully activated, these "Tactical-Hybrid Marines" are out for payback and carry a down-right sick "RailGun" that puts on quite a firey show!


[b]This updated mod includes:[/b]
.1. "Murphys Marines : Console Commandos v1.1" _____This mods primary core!
.2. "Murphys Marines : Commands Patch v1.2"_________This mods installed patch!
.3. "Rhino Squad Light Pack".________________________This mods weapons-light mod.
.4. "Speak Spawned Tech Marine"._____________________This games repair mod installed.
.5. "Kanes Crew : Tactical-Hybrid Marines"__________This mods latest mod additon!

This updated mod gives you 20 different spawn-in "follower" marine variations including two new classes of marines, "QIK-Aid" marines and "QIK-Fix" marines to choose from. Some marines are tweaked more than others. This mod also includes an option to add a flashlight on to your marines weapon and if you speak to them, most have speech capability as well. Rest assured that "All" 20 different spawn-in marine variations are improved over the standard spawn-in "non-follower" commandos. Note: If you don't want "Murphys Marines" to "Follow" you around and you prefer they do their "own" thing, they can easily be set-up this way as well. ;)
All "Marines" Include :
Name
Class
Squad I.D.
Squad Badges
250-500 Health

"Kanes Crew" is this mods latest mod additon and could have easily been its own stand-alone mod offering! There are 18 different "Tactical-Hybrid Marines" ready for you to spawn-in as needed! I gave all the "Tactical-Hybrid Marines" the "QIK-Fix" capability which does put them into a class all by themselves!.. Most have personas or speech capability and even the ones that dont will still "Talk" to you while making a "QIK-Fix" repair to your armor! These guys are "Followers" packing some "serious" heat! I have made a custom "RailGun" for "Kanes Crew" which is down-right sick and puts on quite a firey show!... Don't worry, I also have a lil "down-grade" option for the "RailGun" if you deem it too sick! Implementing a little extra coding" through the Console Commands will make the "RailGun" shoot either machinegun ammo or hyperblaster ammo and it looks great doing either one really! Upon death, the "RailGun" is dropped by your "Tactical-Hybrid Marine" and is available for you to pick-up and use, but only in its originally intended firing state! I had the option of using 2 different "skins" for my "Tactical-Hybrid Marines" and choose the edgier "skin" which comes complete with a partial face mask included, giving them a nearly completed "stroggification" process look!
All "Tactical-Hybrid Marines" Include :
1. Name
2. Class
3. QIK-Fix
4. RailGun
5. 500 Health

"Rhino Squad Light Pack" attaches a "Flashlight" to all "your" guns and tweaks the "Blaster" and "Machinegun" light to be a bit brighter as well... I'd like all my weapons with light capability! Who wouldn't? You don't have to use it if you want to play "old" school in the dark, but it's always there if you decide you need it! It does make a nice weapons upgrade!
Flashlight Added To :
1. DARK MATTER GUN
2. GRENADE LAUNCHER
3. HYPER BLASTER
4. LIGHTNING GUN
5. NAILGUN
6. RAILGUN
7. ROCKET LAUNCHER
8. SHOTGUN


"Speak Spawned Tech Marine" mod repairs "Quake 4 Tech Marines" speech capability after hes been spawned. When spawning in a "Tech Marine", through the drop down console, he would lose his speech capability. The marine now lipsyncs and speaks as he should when administering aid. Yes, this only a minor repair, but why not have your spawned "Tech Marine" speak just as he was meant to!


When looking for a little back-up in an un-forgiving world... "Murphys Marines" reports for duty!




Refer to the readme for more information.
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