Panics Arnor Mod RoTD


Box art for Panics Arnor Mod RoTD For: Battle for Middle Earth 2
Size: 3.22 MB
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Description
This is the promised V 1.5 of Panic's Arnor Mod RoTD (Rise of The Dunedain). the changes and extras are listed below

Arnor:

Heroes
Create-a-Hero
Argeleb
Arveleg (now revivable from fortress)
Arvedui
Damrod
Elrond

Buildings
Farm
Barracks
ArcheryRange
Stable
Wall Hub
Elven Barracks (Arnor Style)
Workshop/seige Workshop (Now able to be levelled up to level 3)
Market Place (replaces Hero statue)
Fortress (Ivory tower now upgradeable)
Battle Tower
Forge/Blacksmith

Units
Fighter Horde
Archer Horde
Knight Horde
Dunedain Ranger Horde
Trebuchet
Imladris Warrior Horde (replaces Mithlond sentry)
Lindor Warrior Horde
Rivendell Lancer Horde
Dunedain Royal Guard (Tower Guard)

Extras:

Arnor are now in WoTR however it is still really buggy so if you decide to use Arnor in WoTR, remember to save regularly. Also if you lose a WoTR scenario as Arnor, the hero army that lost will cause the game to crash if selected. The auto resolve values for Arnor are really weak so don't bother trying to auto resolve.

Men:
Earnur added

Angmar:
Khamul added

Goblins:
Fellbeast added

Installation:
1) go to the RoTWK main directory at C:Program Files (x86)Electronic ArtsThe Lord of the Rings, The Rise of the Witch-king or whtever it is your PC, and remove the .INI file and move it somewhere safe

2) Extract the ArnorINI file from the zip archive and place it in your RoTWK main Directory.

3) start the game and enjoy the changes!

Usage:
You may use the information form this mod for your own files but give credit and also, do not post this file on any other websites without my permission.
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