Red vs. Blue


Box art for Red vs. Blue For: Star Wars Jedi Knight: Jedi Academy
Size: 1.13 MB
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Description
You may remember the original release of the Red vs. Blue mod:
[quote]This simple mod adds some new NPCs for you to play with. It takes the Rebels and the Imperials and gives them red and blue team NPCs. Blue will be on your team, and red will be on the enemy team. This means that blue Rebels and blue Imperials will also be on the same team, so mixing and matching is possible. It also comes with four weapon variations: E-11 blaster rifle, repeater, fletchette gun, and concussion rifle, all easily accessible by simply adding a number onto the end of the NPC string.[/quote]
This time around we have a few additions. First of all, there is a new Rebel skin. Honestly I don\'t like it, but only because the boot sole can clearly be seen on the side of the leg. Someone apparently wasn\'t careful... If that was fixed, it would be fine. Otherwise a few new NPCs have been added: the acrobat, the captain, and the swordman. The acrobat uses the Noghri stick, the captain uses the DEMP, and the swordman uses dual sith swords. Both are available like the normal NPCs:
[quote]
npc list:
(works as last one did)
Expected entry
rebel #
imp #

Example: npc spawn rebelred4
Result: Rebel in red clothing shooting at you with a concussion rifle
------------------------------------------------------------------------------
Color key:
red- bad
blue- good

Weapons assign as follow:
1- E11
2- Repeater
3- Flech (put _alt at the end to get alt fire for this npc)
4- Concussion Rifle
5- Rocket Launcher
6- Sniper Rifle
7- Gernade
-----------------------------------------------------------------------------[/quote]For the three new classes above, use the normal prefix, then add _acrobat, _captian, or _swordman ([b]note[/b] that captain is spelled wrong in the NPC file, so you will have to spell it wrong to access the NPC).

~Inyri
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