The Temple Mod


Box art for The Temple  Mod For: Knights of the Old Republic
Size: 7.66 MB
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Description
[i]"Now the new area was a void, without form or shape, and Quanon pondered over the AuroraBase. And Quanon said, "Let there be walls, floor, yea, ceiling, also." And there were walls, floor and ceiling. And he saw that it was good. Evening came, and morning came; the first stage.

Now the new area was without light, or walkmesh, and-[/i]"

Ahem. Sorry, got a bit carried away. :p

Ladies and gentlemen, I give you a prime candidate for the 2008 Mod of the Year.

Now, I can say - without fear of contradiction or correction - that this mod is entirely unique. Based on a whole truckload of research by MagnusII at Holowan, originally done for the K1RP, Quanon has created a new area. Not a re-used module, not a reskinned module - an entirely new area model. That's right - you read that correctly. :D

Not just one, but two, in fact. :D

So, having created these new areas, Quanon has then filled them with plenty of ghoulies, ghosties and long-leggedy beasties. :p

Not only this, he's also created a new sword which you can fight for, which I can also guarantee to be unique. :p

Please remember that this is a beta, however, and that there are still bugs which need to be ironed out in the area creation process. Nevertheless, it is an awesome piece of work. Quanon, I for one greatly look forward to seeing some more work from you in the (soon-as-possible :p ) in the future. :D

[b]NOTE: Quanon has informed me of a file that he has accidentally packed with the mod that will cause strange side-effects with the Mystery Box sidequest. The filename is m46aa_01a.mdl, and it should be rmeoved from your Override folder after installation.[/b]

-Darth InSidious

[b]NB:[/b] Please leave the author constructive feedback if you download and use this mod - the download counter isn't very informative.
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