Unofficial Amphibious Tank Balance Mod


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Description
A nice amphibious tanks mod here, making them a truely worthwhile addition to any army. I never used to use these in game as they were just cannon fodder, but this mod gives them true tactical purpose. Anyways Vid-szhite does a much better job describing his mod,

[quote] Yep, yet another one of Vid-szhite\'s unofficial balance mods come to save the day for yet another gimped unit class.

Amphibious tanks are truly worthless, despite the potential strategic options they (could) provide. It seems the devs are trying very hard to make sure these tanks don\'t see use on landmaps, which makes no sense since that means they have to be useless while they\'re on land...which is the very place they\'re supposed to go and attack.

They\'re supposed to be able to land on the beach and open holes in the AA guns for the transports to come in and drop the much stronger land units, or just kill a poor newb on an island because he forgot to build a land army. That really, really doesn\'t work at ALL if your opponent has any land units, however, since the amphibious tanks have such terrible stats and effectiveness that it\'s a wonder anyone would build them. They do cost less to build, but with a 50% longer build time, you HAVE to use engineers to make it less hellish.

On top of that, they get obliterated by Gunships. They accelerate so slowly that for any of them to miss their low-HP bodies would take a drunken computer.

I have a different vision for them. Instead of costing less and being crappy, why don\'t they cost a bit more and hit a bit harder? Instead of being Tech 1.5, why not Tech 2.5? Why shouldn\'t they be useful in land based armies? They have to fight them anyway!

But this is a difficult balance to make, lest they become better than the T2 land tanks. Should they be comparable, since one can traverse both land and water and the other is land only?

I\'m thinking yes. They should be comparable in power, but a significant investment all the same. They\'re expensive and take longer to build, so you might not want them on land, but you\'d at least have the option. I want to see their use in heated games where you would have to fear an opponent using amphibious tanks. I want Aeon\'s lack of an amphibious T2 tank to be the COST they have to pay for having the best navy, not an added bonus.
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Stat changes can be seen in the readme below.

-Buckfast76
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