Unpredictable Prey


Box art for Unpredictable Prey For: Prey
Size: 40.92 MB
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Description
After some time away, our next developer returns to enhance your [b]Prey[/b] fun-ness! Creating the atmosphere for better gaming is what modding is all about. With this in mind, Dafama2K7 is back once again and he does a pretty good job at accomplishing this!

Unpredictable Prey is a must have for any gamer that enjoys a challenge and a good time playing! This single-player mod offers, among a wide range of other changes, optimized shaders and better weapon FX. The true purpose of Unpredictable Q4 is to keep you, the player, on the edge of your seat...not knowing what is around the corner, or lurking in the dark; You are drawn into this game with the changes/tweaks made and the awesome playability...with the best part being that the baddies are completely [i]Unpredictable[/i]!
[b]Some of the features of this version include:[/b]
NEW Public (NON beta) version, at last. :)
Removed the Brilliant Highlights NG mod shaders, but don't worry, this are now replaced by a Parallax + BHNG mod and Parallax + NG shaders mixed together, resulting in an incredible and amazing shaders never seen before !!!
Added NEW latest powerfull shaders combo using Parallax mixed with Brilliant Highlights NG mod and Parallax mixed with NG v2.0 shaders mod (this last is accesible by the press of KeyPad + STAR keys that toggle between both shaders).
Added NEW lightning activating the index buffers on the Autoexec.cfg file.
Finally fixed the Arrow weapon, working on both player and phantasm modes.
Removed phantasm look for Arrow weapon when used in normal mode.
Better sound for Crawler grenade weapon !
Fixed bugs and added much more features that i don't remember at this moment.
This is not something that you download, start-up, check your weapons, and run through like a holy terror blowing the crap out of anything that looks at you...you need to take your time, check out all the rooms and hallways, enjoy the effects and the ambiance! Play Unpredictable Prey as if you are really there...



Refer to the readme for more information.
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