Agamar: Forest


Box art for Agamar: Forest For: Star Wars: Battlefront II
Size: 105.53 MB
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Description
Agamar: Forest is a map from Darth_Z13.

Agamar: Forest has a lot of things working for it, and, unfortunately, a fair amount of things working against it. There's so many things, I think I'm just gonna list stuff-

[b]New units/skins[/b]: All the clones are reskinned, and they look pretty good, if a bit too black for my taste.
There's a new unit on both sides: Majin Revan's Clone Commando makes a cameo, and Darth_Z13 has made a magnaguard with lightsabers. The magnaguard's lightsabers, however, seem to be missing their textures, and are white. Also, the magnagaurds are going 'Aylaa Secura'-style instead of Darth Maul, which I find to be an interesting choice.

[b]Weapons[/b]: Power/balance-wise, things are kinda crazy. Troopers have a super-fast firing award rifle, grenades have much bigger explosions, and there's a throwable orbital strike beacon. Also, pretty much all the units start with their award stuff, and some of those weapons have been edited (the rifle needs a tone down- it's crazy!).

[b]The map[/b]: It's supposed to be night, I think, but none of the objects in the map have been darkened- that would give it a nightier feeling.
There's lots of destroyable stuff, like the power center from Utapau's campaign. The CIS's base which it's in, though, is really kinda messed up. Things like invisible barriers, nonsolid objects and stuff make it nigh-impossible to reach Grievous' ship. Other than that, though, the layout of the map is fairly well thought out.

[b]Misc[/b]: General Grievous and Obi-Wan run around, AI-controlled. It's pretty cool to have one of them pop out at you in single player.
All the Republic's weapons' names have been "accuratized", but the CIS's haven't. If you're going to go down that road, might as well go all the way.
One of the Republic's is in a landed 'Acclamator I', and a CIS's is in a landed 'Lander'. How cool is that?

.Rikino
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