Carrier Command - Gaea Mission Patch v.1.05


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Description
version: v. 1.05Patch 1.05 Changelog --------------------------------------------------------------------- - Fixed player becoming stuck on a bridge in the Vattland FPS mission of the Gaea Mission Campaign - Fixed siren not shutting down after capturing Arachnid Command Center in tutorial mission of the Gaea Mission Campaign - Fixed cutscene playback preventing continuation of the Gaea Mission Campaign - Fixed No capsules added onto the carrier if high startup tech level selected in the Strategy Game - Fixed Enemy Carrier attempting to hide at the nearest island - Improved Enemy carrier equipment logic - Fixed incorrect mission selected after island has already been captured - Improved "Blueprint acquired" notice - Fixed defensive turret spawns on Fulcrum in Strategy game - Added water reflections - Enhanced strategy AI logic for attacking and defending islands - added Fog-of-war: - enemy island type is not visible unless the island has connection to the player�s network or the player visits the island - enemy island defense strength is not visible unless the island has a connection to the player�s network - Added optional tech level setting for the Strategy game - In the strategy game, the player now has to always "find" certain items on enemy or neutral islands (carrier weapons, Hammerhead, Torpedo, Howitzer, Walrus Missiles)
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