Crusader Kings II Patch v.1.11


Box art for Crusader Kings II Patch v.1.11 For: Crusader Kings II
Size: 191.09 MB
Rate this patch:
Downloaded 426 times
Crusader Kings II Patch v.1.11, download Crusader Kings II Patch v.1.11 free, free Crusader Kings II Patch v.1.11 patch download, free download of Crusader Kings II Patch v.1.11 patch for Crusader Kings II, Crusader Kings II free patch Crusader Kings II Patch v.1.11 download, download for free Crusader Kings II Patch v.1.11 Crusader Kings II, free download full patch Crusader Kings II Patch v.1.11, direct download link Crusader Kings II Patch v.1.11, download Crusader Kings II Patch v.1.11 upgrade
full download Crusader Kings II Patch v.1.11 Crusader Kings II, Crusader Kings II Crusader Kings II Patch v.1.11, free Crusader Kings II patches Crusader Kings II Patch v.1.11, Crusader Kings II Patch v.1.11 direct download free, Crusader Kings II Patch v.1.11 download for free, Crusader Kings II Patch v.1.11 Crusader Kings II download link, free download Crusader Kings II Crusader Kings II Patch v.1.11, Crusader Kings II Patch v.1.11 patch, Crusader Kings II update
Description
v. 1.11

Changelog:

GAMEPLAY
- Added auto-invite function to plots
- Added auto stop plot functionality under intrigue tab.
- Added Siege leader trait
- Added so bastard dynasties are generated when the first bastard is born.
- Fixed so holy orders can use their special units in a defensive war where they are the primary defender.
- Fixed CTD occured when starting between 1184-1185
- Fixed Duke Dafydd II of Gwynedd invalid state in history files
- Slowed down fleet movement
- Increased movement time for armies onto or off fleets

INTERFACE
- Added Favorite IP table to multiplayer menu
- Added an approve button for laws so you can change your mind later if you initially ignored the law.
- Fixed so you can see what characters has had a plot proposal sent to them.
- Now support to select ship-exclusive using ALT key.

MODDING:
- It's now possible to read additional data into existing landed titles in mods
- It's now possible to read additional data into existing religions in mods
- Added 'intermarry' parameter to religions, so you can specify if members tend to marry those of specific other religions
- Exported EXTRA_NR_OF_CHILDREN_FOR_PLAYERS to defines
- Fixed custom tooltip trigger and effect always returning true
- Exported ARMY_LOAD_UNLOAD_MOVE_COST to defines
View Screenshot
No comments. Comment to start the discussion!
Please Login or Sign Up to post a comment
Disqus Comments