CTF Battle Facility


Box art for CTF Battle Facility For: Star Wars Jedi Knight 2: Jedi Outcast
Size: 931.91 KB
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Description
Here we have the latest work from Sir Ryan; CTF Battle Facility! As the name implies, this map is primarily geared towards the Capture the Flag gametype, although it also makes an excellent FFA map. As usual, Sir Ryan's latest offering is a map for purists; those who appreciate function over form. As such the map is simple in its construction, (but still looks good) and is wonderfully practical for pure gameplay. I definitely think that Sir Ryan's mapping skills are continuing to improve though, as there are a few nice touches like rounded edges to the windows and doorways that look so much better than just plain old rectangular openings. Such a small addition really does make a big difference to the way the map looks.

This map definitely reminds me of the anti-runner training level from Mirrors Edge, with all the walkways and layered platforms. This should be a really fun map to have a CTF or FFA on! The flags themselves are atop the large buildings in opposite corners of the map, which have ample defensive positions, but also ways you can sneak in or assault the flag base. ;)

One very cool and clever feature, was the Stargate style teleporters, you know, the ones with the rings that descend around you? Well at opposite corners of the map are these teleporters, walk up to a button on the wall and the process begins, so you have to hurry and get on the teleporter pad before the rings and force field comes up around it! If you use the blue team teleport you will be transported over to the red teams teleporter pad at the other side of the map and vice versa. A nifty little feature to shake up the gameplay a little there!

Overall I really like this map, it is probably my favourite out of all Sir Ryan's maps, although I definitely think the interior lighting still needs work. The exterior lighting is fine, its smooth and uniform and looks very natural. Inside though the lights are just too bright and bleach out the walls, so you should definitely try dimming the inside lights a little. I know these maps are more for purists and thus eschew the fancy details for the sake of good gameplay, but I definitely think that you should consider adding some light fittings inside, to use as sources for the lights. At the moments the light appears to come from nowhere, which doesn't look very good, even just a small box with a light texture applied to it and the actual light entity below it would improve this vastly. It is very important to actually have a visible source from which your light comes, otherwise it just doesn't look right at all.

All in all though a good map here, and my personal favourite out of all Sir Ryan's maps so far. Keep up the good work mate! :)

[b]Bot Support:[/b] No
[b]New Textures:[/b] No
[b]New Sounds:[/b] No
[b]New Music:[/b] No
[b]Game Types:[/b] FFA, TFFA, CTF

~Nozyspy~
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