Diablo 3 Patch v. 1.04 to v.1.05 UK


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version: v. 1.04 - v.1.05 UKPatch FeaturesNew System: Monster PowerSimilar to the �Players X� command in Diablo II, Monster Power is a system designed to give players more control over how challenging enemies are in each difficulty. With this system, players can choose to increase the health and damage of monsters according to different �power levels� and in return they�ll receive scaling bonuses to experience as well as boosts to Magic Find and Gold Find which will stack above the 300% cap. The option to increase Monster Power will be available to all players starting at level 1 in the Quest Selection window, and can be adjusted separately for Normal, Nightmare, Hell, and Inferno difficulties.For more information on how to enable and use Monster Power, click here!New Event: Infernal MachineThe Infernal Machine is a device that will allow level 60 players to battle �uber� versions of some of Sanctuary�s most nefarious bosses. While the rewards for defeating these bosses will be great, some assembly is required. Only the most powerful Nephalem can unlock the secrets to building the Infernal Machine, but once forged the device can be used to open portals to special encounters featuring not one, but two bosses which have been augmented from their original versions, both in terms of difficulty and appearance. Defeating each boss pair will provide players with extra items and gold, as well as a chance to find components for a new Legendary ring.For more information on the Infernal Machine event, click here!GeneralResplendent Chests will now operate similarly to Elite packs in Inferno difficulty:When players open a Resplendent Chest, they will receive a reward based on how many Nephalem Valor stacks they have active at the timeOpening a Resplendent Chest will grant one stack of Nephalem ValorMajor in-game events will now grant one stack of Nephalem Valor when completed by a level 60 character in Inferno difficultyIf completed in a multiplayer game, all eligible characters in the party will receive the buff regardless of whether they participated in the event or were close to the event�s locationMajor in-game events in Inferno difficulty that involve a special chest or Unique monster will now also drop additional loot for every stack of Nephalem Valor a player has active at the time of the event�s completionSeveral events have had Unique monsters added to them for this purposeExperience Shrines can now appear in Inferno difficultyTwo new shrines have been added to all difficulty levels:Empowered Shrine � Increased resource regeneration and reduced cooldownsFleeting Shrine � Increased movement speed and pickup radiusFollowers, pets, and summoned creatures will no longer attack enemies that are in an idle state unless the player is within 10 yards of the enemy (note: Hydra heads and Sentry turrets are not affected by this change)The Watch Tower spawn has been moved from the Northern Highlands to the Southern HighlandsThe reduction of snare effects against Elite monsters has been reduced (in the player�s favor):Normal: 20% to 0%Nightmare: 30% to 15%Hell: 40% to 25%Inferno: 40% to 25%Crowd control effects will now be affected by diminishing returns. To learn more about how diminishing returns will work in Diablo III (and why these changes are an overall buff to player CC), click here!Auction HouseSearch parameters will now save when switching between the gold and real-money auction houseAn option to display Auction House toasts including sales and expirations has been added to the Social options menuPlayers can now search for +Damage on off-hand itemsUser InterfaceAn additional sortable column has been added which will allow players to sort returned results by one of their indicated Preferred StatsTo switch between Preferred Stats, right-click on the column and choose from the available drop-down menuThe Preferred Stat list is now sorted alphabeticallyAn �X�-out button has been added to allow players to quickly reset individual Preferred Stat filtersA �Search for Similar� option has been added for items in the Sell tabRight-clicking on items in the tab and selecting �Search for Similar� will automatically populate the Search tab with that item�s stats as well as perform a search for all items currently up for auction that have similar statsBug FixesWhen claiming stackable items from the auction house, the claimed items will always attempt to fill out partial stacks completely before moving to an open slot in the stashThe color-coding for the �Quality� drop-down menu for Pages & Recipes has been updated to match the color-coding for all other categoriesFixed a bug that was causing the minimum value for the Spirit Regen affix to not filter items correctlyBattle.netThe �Friend of Friend� feature for finding and adding Real ID friends is now available for Diablo IIIA new item delivery system has been added that will allow Blizzard to send license-based items directly to players (for example, Collector�s Edition rewards)AchievementsAn Achievement button has been added to the in-game navigation trayPlayers can now link Achievements in chatBannersPlayers can now customize their banner in-game while in townEach banner reward type now has sub-categories organized by the content they were rewarded from (Hardcore, Crafting, Challenges, etc.)New unlocked banner rewards are now highlighted so they can be found more easilyChatPlayers can now change font color (per channel) and sizeClicking on items linked in chat will now provide a comparison tooltip based on what you are currently wearingSeveral additional improvements have been made to in-game chat to increase usabilityMultiplayerLeaving a multiplayer game will no longer remove you from the partyThis means that players can leave the game to browse the Auction House or switch characters without being removed from the group (picking a hardcore character or a character not eligible to go back into the game, however, will disable the �Resume Game� button)To leave a party while in-game, right-click on your hero portrait and select �Leave Game & Party�To leave a party while in the hero screen, right-click on your hero and select �Leave Party�BossesGeneralBosses will now drop improved loot the first time they are killed in each difficultyAll characters have had their �first kill� status reset for all bosses in the gameAzmodanBug FixesAzmodan should no longer be able to cast Flame Meteors or continue channeling his Laser attack while stunnedClassesGeneralDefensive bonuses provided by certain class skills have been reduced. To learn more about these changes and why they were made, click here!BarbarianActive SkillsBattle RageDuration increased from 30 seconds to 120 secondsHammer of the AncientsIncreased Critical Hit chance is now based on the amount of Fury the player has when Hammer of the Ancients is activated:For every 5 Fury a player has, Hammer of the Ancients has a 1% increased Critical Hit chanceSkill Rune � SmashThe radius of Smash has been slightly increased to help resolve an issue that caused Hammer of the Ancients to occasionally miss targets immediately in front of the playerSkill Rune � The Devil�s AnvilMovement speed reduction increased from 60% to 80%LeapSkill Rune � Iron ImpactNow grants 100% bonus armor per enemy hit for 3 secondsOverpowerCooldown reduced from 15 seconds to 12 secondsRendRend should now more reliably hit enemies that are running awaySkill Rune � MutilateMutilate has been redesigned to slow enemies by 60% for the duration of RendSprintSkill Rune � Run Like the WindProc coefficient reduced from 0.2 to 0.08Threatening ShoutCooldown reduced from 15 seconds to 10 secondSkill Rune � Grim HarvestNow also has a chance to drop a health globeWar CryCooldown reduced from 30 seconds to 20 secondsFury generated reduced from 30 to 20Skill Rune � Charge!Fury generated reduced from 60 to 40Skill Rune � ImpunityBonus resistance reduced from 50% to 20%WhirlwindFury cost from 16 to 10Attack speed no longer influences the cost of Whirlwind. The end result is that the cost discrepancy between slow weapons and fast weapons has been greatly reduced.Skill Rune � Blood FunnelHealing increased from 1% to 2% of Maximum Life per Critical HitPassive SkillsAnimosityBonus Fury regeneration increased from 10% to 20%Inspiring PresenceHealing increased from 1% to 2% Maximum Life per secondUnforgivingFury regeneration has been quadrupled, increased to 2 Fury every 1 second (up from 1 Fury every 2 seconds)Demon HunterActive SkillsBola ShotExplosion radius increased from 7 yards to 14 yardsSkill Rune � Volatile ExplosivesExplosion radius increased from 14 yards to 20 yardsChakramChakram will now always fire a projectile, regardless of distance or if an enemy is targetedCompanionAdded a 30-second cooldownReduced each Companion�s attack cooldown from 1.5/2 seconds to 1 secondWeapon damage increased from 30% to 38%, but they can no longer critically hitCompanion�s damage now scales with attack speedSkill Rune � Wolf CompanionWolf Companion has been redesigned to be a more durable pet:Now has comparable durability to one Zombie DogNew attack: 120-degree Cleave with a 10-yard radius that hits for 94% weapon damageSkill Rune � Spider CompanionSpider Companion has been redesigned to be a more durable pet:Has slightly more durability than the Wolf CompanionNew attack: 120-degree Cleave with a 10-yard radius that hits for 38% weapon damage and Slows every enemy it hits by 60% for 2 secondsSkill Rune � Boar CompanionBoar Companion has been redesigned to be a more durable pet:Has more durability than the Spider CompanionNew attack: Single-target attack that hits for 38% weapon damageProvides (155 @ 60) Life per second and a 15% bonus to all resistances for the Demon HunterEvasive FireSkill Rune � Shrapnel has been renamed �Hardened�Hardened increases your Armor by 25% for 3 seconds and replaces the backflipSkill Rune � Parting GiftWeapon damage increased from 45% to 55%Poison bomb delay reduced from 1.2 seconds to 0.6 secondsSentryCost changed from 10 Discipline to 30 HatredIncreased from weapon damage from 55% to 175%Players can now have two turrets active at once, but an 8-second cooldown has been added to compensateSentry can no longer critically hitSkill Rune � Spitfire TurretWeapon damage increased from 8% to 30%Skill Rune � Vigilant WatcherVigilant Watcher has been redesigned and now reduces the cooldown of Sentry by 2 seconds instead of increasing the durationSkill Rune � Chain of TormentWeapon damage increased from 80% to 125%Shadow PowerBase spell changed from 20% Life Steal for 3 seconds to 15% Life Steal for 5 secondsSkill Rune � Night BaneChanged from 4 Hatred per second for 3 seconds to 3 Hatred per second for 5 secondsSkill Rune � Blood MoonChanged from 30% Life Steal for 3 seconds to 25% Life Steal for 5 secondsSkill Rune � GloomChanged from 65% damage reduction for 3 seconds to 35% damage reduction for 5 secondsSkill Rune � Shadow GlideChanged from 40% movement speed increase for 3 seconds to 30% movement speed increase for 5 secondsSpike TrapSkill Rune � Sticky TrapExplosion radius increased from 8 yards to 16 yardsSkill Rune � Bandolier has been renamed �Echoing Blast�Echoing Blast gives your Spike Traps three charges with a minimum delay of 1 second between each explosion, and deals damage as PoisonStrafeMovement speed increased from 65% to 75%Hatred cost reduced from 16 to 12All rune variants now allow you to walk through enemies while activeSkill Rune � Equilibrium has been renamed �Emberstrafe�Emberstrafe leaves behind fire trail that deals 65% weapon damage per second for 2 secondsVaultCan now be used while under the effect of roots, including Jailer (and will break the effect)Skill Rune � Trail of CindersReduced damage from 1500% to 300% weapon damage over 3 secondsTrail can now stackSkill Rune � AcrobaticsCooldown reduced from 15 seconds to 10 secondsPassive SkillsCustom EngineeringAdds the ability to have a third Sentry turret out a timeNow also increases the maximum number of Spike Traps you can have out to 6Numbing TrapsDamage reduction reduced from 25% to 20%, but now also works with Grenades and SentryPerfectionistNow also increases Life, Armor, and Resistances by 10%Thrill of the HuntThrill of the Hunt has been redesigned:Every 7 seconds, your next Hatred spender roots all targets hit by it for 2 seconds. Enemies can only be rooted once every 7 seconds. (This does not affect Sentry.)Now displays a buff icon when ready to useBug FixesActive SkillsRapid FireStarting a channel at maximum range will no longer cause the channel to interrupt itself and attempt to close towards the mouse cursorFixed a bug that caused Companion attack and Multishot to sometimes fail to hit targets that were at a different elevation than the playerMonkActive SkillsBreath of HeavenSkill Rune � Infused with LightBonus Spirit regeneration increased from 6 to 8 additional Spirit per hit for 5 secondsDashing StrikeThe strike animation after dashing now scales with attack speedMantra of EvasionSkill Rune � Wind Through the ReedsRun speed bonus increased from 5% to 8%Passive SkillsBeacon of YtarCooldown reduction increased from 15% to 20%Near Death ExperienceCooldown reduced from 90 seconds to 60 secondsPacifismNow also works on Freeze and Immobilize effects (note: the tooltip will not say Freeze, because Freezes are classified as a Stun)ResolveDamage reduction reduced from 25% to 20%Seize the InitiativeConversion of Dexterity to Armor reduced from 100% to 50%Bug FixesActive SkillsMystic AllySkill Rune � Earth AllyEarth Ally will now actively follow playersDashing StrikePlayers can no longer become stuck if they die to a damage-over-time spell while casting Dashing StrikeWitch DoctorActive SkillsFirebatsReduced Mana cost by 20% (from 122 to 98 per period at level 60)HauntWeapon damage increased from 575% over 12 seconds to 575% over 6 secondsSkill Rune � Resentful SpiritWeapon damage increased from 287% to 383% over 2 secondsSpirit BarrageSkill Rune � Well of SoulsWill now seek out targets up to 40 yards (up from 25 yards)Wall of ZombiesCooldown reduced from 25 seconds to 20 secondsSkill Rune � Pile OnChanged from 745% weapon damage with a 25-second cooldown to 550% weapon damage with a 10-second cooldown and the radius has been slightly increasedPassive SkillsGruesome FeastNow shows a buff icon when you have active stacksFetish SycophantsProc chance increased from 3% to 5%Jungle FortitudeDamage reduction reduced from 20% to 15%Bug FixesActive SkillsHauntDamage now benefits from Intelligence and other skill bonusesWizardActive SkillsArchon: Slow TimeSlow increased from 30% to 60%BlizzardArcane Power cost reduced from 45 to 40 (Snowbound cost will remain the same at 20 Arcane Power)DisintegrateArcane Power cost reduced from 20 to 18 per periodWeapon damage increased from 155% to 170%Skill Rune � Chaos NexusWeapon damage increased from 40% to 44%Skill Rune � EntropyWeapon damage increased from 178% to 196%Skill Rune � IntensifyWeapon damage increased from 202% to 221%Energy ArmorArmor bonus reduced from 65% to 35%Skill Rune � Prismatic ArmorResistance bonus reduced from 40% to 25%FamiliarSkill Rune � Ancient GuardianHealth threshold increased from 35% to 50%Skill Rune � Dartling has been renamed �Vigoron�Vigoron regenerates Life every second for the wizardIce ArmorNow reduces damage from melee attacks by 12%Skill Rune � CrystallizeArmor bonus per stack reduced from 30% to 20%Magic MissileWeapon damage increased from 110% to 125%Skill Rune � Charged BlastWeapon damage increased from 143% to 162%Skill Rune � SplitWeapon damage increased from 50% to 56%Angle of damage reduced from 30 degrees to 20 degreesSkill Rune � SeekerWeapon damage increased from 121% to 138%Skill Rune � Penetrating BlastPierce chance increased from 70% to 100%MeteorDelay between cast and impact reduced from 2 seconds to 1.25 secondsArcane Power cost reduced from 60 to 50Proc coefficient (base skill + runes not listed) reduced from 0.25 to 0.125Skill Rune � Star PactProc coefficient reduced from 0.25 to 0.10625Skill Rune � Meteor ShowerProc coefficient reduced from 0.1 to 0.05Skill Rune � LiquefyProc coefficient reduced from 0.125 to 0.10625Ray of FrostMovement speed reduction increased from 30% to 60%Duration of slow increased from 3 seconds to 4 secondsArcane Power cost reduced from 20 to 16 per periodSkill Rune � NumbMovement speed reduction increased from 60% to 80%Skill Rune � Cold BloodArcane Power cost reduced from 12 to 10 per periodSkill Rune � Sleet StormWeapon damage increased from 215% to 280%Proc scalar reduced from 0.25 to 0.1875Skill Rune � Black IceWeapon damage increased from 193% to 387% over 3 secondsSlow TimeCooldown reduced from 20 seconds to 15 secondsMovement speed reduction increased from 30% to 60%Skill Rune � Time ShellNo longer reduces the size of Slow TimeSkill Rune � PerpetuityNow reduces cooldown to 12 seconds (from 16 seconds)Spectral BladeWeapon damage increased from 135% to 165%Angle of damage increased from 60 degrees to 90 degreesRange increased from 10 yards to 15 yards (range of Thrown Blades will remain at 20 yards)Proc coefficient reduced from 0.222 to 0.14Skill Rune � Deep CutsWeapon damage from Bleed increased from 35% to 45% over 3 secondsSkill Rune � Healing BladesRemoved Critical Hit requirementHeal amount reduced from 8% to 5%Skill Rune � Thrown BladesProc coefficient reduced from 0.111 to 0.08Storm ArmorAbility has been redesigned to periodically deal 100% weapon damage as Lightning to nearby enemiesNow triggers much more frequentlySkill Rune � Reactive ArmorRedesigned to deal 70% weapon damage as Lightning to ranged and melee attackersSkill Rune � Strike Back has been renamed �Thunder Storm�Thunder Storm increases your periodic damage to 130% weapon damageAll other runes remain unchangedTeleportNow breaks rootsSkill Rune � ReversalNow ignores line of sight when returning to the casting locationWave of ForceCooldown reduced from 15 seconds to 12 secondsSkill Rune � Force AffinityCooldown from 12 seconds to 9 secondsPassive SkillsUnstable AnomalyIncreased health threshold from 20% to 30%Now heals the player to 45% of Maximum Life and slow targets that are knocked back by 60% for 3 secondsBug FixesActive SkillsArchonIt is no longer possible to bypass the cooldown of Archon by combining Arcane Orb, Diamond Skin, and ArchonArchon: TeleportNow properly breaks roots when castHydraAll runes now properly benefit from Arcane Dynamo�s five-stack damage buffFixed an issue that could sometimes cause the heads of the Hydra to become separated from the base when cast near a wallMagic WeaponSkill Rune � Blood MagicBlood Magic should now work with damage over time spells (such as Archon: Disintegrate, Ray of Frost, etc)Passive SkillsIllusionistIllusionist should now reset the cooldown of Archon: Teleport when it procsCraftingCrafting materials can now stack to 500Jeweler Designs that drop in the world will now show up as Rare quality (yellow) to make them more visible on the groundCrafting reagents can now be converted up to the next highest level at the Blacksmith at a ratio of 10:1Tomes of Training can be converted up to the next highest level at the Blacksmith and Jeweler at a ratio of 10:1Salvage now uses the required equip-level of the item instead of the base item level to determine what components the item will be salvaged intoExample: If an item is an iLevel 60 and has a reduced level requirement of 52, the item will salvage into Hell crafting materials instead of Inferno crafting materialsThis is being done to accommodate the change of item affixes rolling at the monster�s level rather than the item�s level (detailed further in the Items section below)Bug FixesFixed a bug where crafted items were not displaying the correct Required Level to equip themFollowersTemplarSkillsHealNow heals both the Templar and the player when castCan now be cast when the player is below 75% health (up from 50%)InspireMana regeneration bonus increased from 2 to 4 Mana per secondInterveneCooldown reduced from 60 seconds to 30 secondsAffected radius increased from 6 yards to 10 yardsRemoved the health threshold for when Intervene can be cast:Spell will now cast whenever the player is hit and off cooldown, regardless of the player�s currently health %IntimidateNow also reduces the movement speed of enemies that the Templar hits by 60% for 3 secondsScoundrelBasic ranged attack weapon damage increased from 25% to 40%SkillsHysteriaCooldown reduced from 6 seconds to 5 secondsPoison BoltsWeapon damage of initial hit increased from 40% to 100%Poison now deals 40% weapon damage over 2 seconds (instead of over 3 seconds)EnchantressSkillsDisorientAffected radius increased from 4 yards to 6 yardsCooldown reduced from 45 seconds to 25 secondsMass ControlCooldown reduced from 60 seconds to 30 secondsPowered ArmorArmor bonus reduced from 15% to 5%Reflect MissilesReflect Missiles has been replaced with Missile Ward:Missile Ward reduces incoming damage from ranged attacks by 6%Bug FixesMagic Find and Gold Find values inherited from Followers should now respect the 300% capFollowers will no longer run in place or run slowly when players perform abilities that augment their movement (ex: Leap, Teleport, Vault, etc.)Fixed a bug that would sometimes cause followers or quest NPCs to attack idle creatures (such as treasure goblins) if they were the closest targetItemsAffixes on items will now roll their level based on the level of the monster killed rather than the item�s level (this applies to all items including random affixes on Legendary and set items)The location of Legendary items will now be marked by a column of light as well as a ping on the mini-map the first time they drop, and a new sound has been addedClass-specific items will now drop more oftenThe chance for Legendary and set items to drop has been doubledItems below iLevel 58 no longer drop in Inferno difficultySquare-quality gems no longer drop in Inferno difficultyThe cast time for identifying Rare items has been reduced to 1 secondThe cast time for identifying Legendary items has been increased to 4 secondsLore books will now appear light blue instead of green when dropped on the groundMonk class Skill bonuses can now roll on shields�Extra Health From Globes� now also benefits health potionsBug FixesThe order in which you equip gear with a Legendary affix to add bonus Elemental Damage will no longer cause your damage output to changeMara�s Kaleidoscope can now correctly roll 3 random affixes in addition to its 3 fixed affixesFixed a bug with Nagelring and Unity legendary rings which caused them to not dropFixed a bug where Mempo of Twilight could not roll 170-200 of a primary statMonstersAdditional health per monster in multiplayer games has been reduced from 75% to 70%Damage and health of monsters levels 50-63 have been reduced to coincide with the addition of Monster PowerElite modifiers have been changed slightly at higher levels:The minimum stun duration required for most Elites is now 0.65 seconds (up from 0.5 seconds); stuns less than 0.65 seconds will have no effectThe minimum stun duration required for Rares and bosses is now 0.85 seconds (up from 0.5 seconds); stuns less than 0.85 seconds will have no effectSand Shark AI has been improved:Sand Sharks can now use an �Under Sand Attack� while burrowed, which causes the Sand Shark to charge to the player and do a 10-yard radius earthquake-like attack for low damageSand Sharks can now walk toward you while above ground, which gives players more time to DPS themSkeleton Fire Mage fire pools, Wood Wraith spore clouds, and Oppressor fire breath attacks should now do reduced damages to pets and followersTwo-handed skeleton executioners have had their escape radius reducedThe �coolup� has been increased on the Fallen Lunatic�s suicide power from 1-3 seconds to 2-5 seconds, giving players a more predictable time to kill them (or run away) before they explodeLacunis now have a cooldown on their combo attackTreasure Goblins will now play a sound whenever they become aware of a playerBug FixesDamage caused by the Reflects Damage affix can no longer be dodgedFire Chains monsters should no longer link with burrowed monsters (if a monster burrows while linked with Fire Chains, the link will be removed)The explosion effect of a dying Molten monster and the damage done by the effect should now always occur at the same timeMonsters with the Desecrator affix will no longer occasionally cast desecrator pools on players more than 50 yards awayDamage done by the Arcane Sentry beam attack should now properly sync with the beam graphicHeralds of Pestilence will now abort their ranged attack if the player uses a power to make themselves un-targetable while the attack is casting (or �winding up�)Rare Heralds of Pestilence will now spawn minionsArcane Enchanters will now properly reduced their damage based on a players Damage Reduction Against Elites modifierFlying Moloks can no longer go invisible and become untargetableThe following monster types can now spawn as Rares and Champions, allowing certain achievements to be completed:Mallet LordSkeletal SentrySkeletal RaiderSkeletal MarauderArmaddonArmored DestroyerSubjugatorDust ImpUser InterfaceYou can now change the icon for each tab in the shared stashThe intent of this feature is to allow players the option to visually customize their stash tabs to better reflect its contentsBug FixesSwitching from a weapon to a shield in your off-hand will no longer cause your Damage stat to display less damage than your character actually deals in combatBug FixesShrines will now buff all players that are within the shrine�s radius or in the same level areaNephalem Valor stacks are now restored whenever a player rejoins the last multiplayer game he/she was disconnected fromThe damage stat in the Hero page should now display the appropriate values when switching main and off-hand weapons with a shieldFixed a bug where buffs on other players weren�t displaying correctly in the party UIFixed a bug that was causing players to not be able to rejoin a multiplayer game if they switched to a character that was saved to a difficulty level not yet unlocked by the other party membersFixed a crash that could sometimes occur when mousing over the tooltip for crafting materialsRemoved the initial tick of damage from fire trenches in Keep Depths and slightly reduced the radiusActs:Act IAct I � Realm of Chaos: The cut-scene no longer hangs on a black screen when you begin the Realm of Chaos encounterAct I � Defiled Crypt: Loot can no longer fall inside the chest upon completion of the �Matriarch�s Bones� eventAct I � The Festering Woods: It is no longer possible for loot to fall inside the broken pillar bases.Act IIIAct III � Stonefort: It is no longer possible for the first soldier during the event �Protect and Serve: Protect the soldiers raising the catapult� to be killed by monsters before reaching the winchAct III � Rakkis Crossing: Captain Haile can no longer be killed during �Blaze of Glory: Talk to Captain Haile�Act IVAct IV � The Pinnacle of Heaven: Tyrael is now present in the cutscene during �Prime Evil: Climb to the Pinnacle of Heaven in the Silver Spire�
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