Diablo 3 Patch v.2.1.1 (US)


Box art for Diablo 3 Patch v.2.1.1 (US) For: Diablo 3
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Description
v. 2.1.1
Changelog:
CLASSES
-General
*Pets
#Philosophy
>We want pet survivability to be roughly equivalent to the player that summoned them
#Many monster attacks that are intended to be avoided by players, and weren't already dealing reduced damage to pets, now deal significantly less damage to pets
#Bug Fixes
>Pets are now properly affected by Shield Pylons

-Crusader
*Active Skills
#Shield Bash
>Can now be interrupted during the hit animation

-Witch Doctor
*Active Skills
#Fetish Army
>Fetish Life has been greatly increased
>Fetish movement speed has been significantly increased
>Fetish leash range has been slightly increased
#Gargantuan
>Gargantuan is now summoned at the location of your mouse cursor
>Summon animation speed has been increased
#Spirit Walk
>No longer cancels early when the physical body that is left behind takes enough damage
#Summon Zombie Dogs
>Zombie Dog Life has been greatly increased
*Passive Skills
#Fetish Sycophants
>Fetish Life has been greatly increased
>Fetish movement speed has been significantly increased
>Fetish leash range has been slightly increased
*User Interface
#Fetish Army and Fetish Sycophants portrait icons should now display more fitting names on mouseover

ITEMS
-Class-Specific Legendary Items
*Wizard
#Firebird's Finery
>The infinite DoT debuff should now have a unique effect when it is applied
-Legendary Gems
*Boon of the Hoarder
#The number of Gold piles that explode from enemies on kill has been reduced
>To compensate, the amount of Gold in each pile has been increased
>The total amount of Gold dropped remains unchanged, but this will noticeably reduce screen clutter
-Bug Fixes
*The Moratorium secondary power can now be triggered by assists
*The Bane of the Trapped damage increase will now properly applied to Frozen enemies
*The Gem of Efficacious Toxin poison DoT can now properly be applied by pet attacks

ADVENTURE MODE
-Rift Guardians and Greater Rift Guardians now drop more crafting materials
-Infernal Machine
*In multiplayer games, the Key of Bones, Key of Gluttony, and Key of War will now be considered group drops
#This means that, instead of players having an individual chance to find a key, that chance is now exists at the party level
#If a Key of Bones, a Key of Gluttony, or a Key of War drops, it will drop for everyone in the party at the time
-Greater Rifts
*The Rift of Trials has received numerous adjustments in an effort to more accurately assess an appropriate level of Greater Rift
*Large Aqueduct and Sewer maps will no longer show up in Greater Rifts
-Kadala
*Philosophy
#While Kadala is doing a great job of giving players more control over finding specific items, we felt the current experience was a bit cumbersome and inconvenient
#As a result, we're working to reduce the frequency at which players need to run between Kadala and the Blacksmith to salvage unwanted items
*The cost to purchase items from Kadala has been greatly increased
*The chance for Kadala to drop a Legendary item has also been greatly increased
-Bug Fixes
*Fixed an issue that could cause Greater Rift Guardians to sometimes drop multiple of the same Legendary Gem

CRAFTING
-Mystic
*Enchanting
#Philosophy
>We want players to be able to more reliably add sockets to their jewelry in order to enjoy Legendary Gems
>We still have long term plans to provide more outlets for excess gems and more ways to farm gems that a player needs; however, since those changes are further down the road, we wanted to improve the quality of life of Seasonal and Non-Seasonal players alike by making it easier to add a socket to your Rings and Amulets
#The cost to enchant jewelry has been reduced from a Flawless Imperial gem to an Imperial gem

MONSTERS
-The Electrified monster affix now has a short internal cooldown
-The damage of The Butcher's Fan of Spears attack has been slightly reduced
-The range of the Charging Beasts' Charge attack has been slightly reduced
-Plague Nest Bats have had their health globe drop rate significantly decreased
-Nephalem Rifts and Greater Rifts
*Maggot Broods no longer start out burrowed in Nephalem Rifts and Greater Rifts
*Sand Dwellers no longer start out burrowed in Nephalem Rifts and Greater Rifts
*Demonic Hellflyers now run away less frequently and no longer ambush players from the air in Nephalem Rifts and Greater Rifts
*Ghosts now run away less frequently and no longer fly through walls in Nephalem Rifts and Greater Rifts
*Rockworms can no longer spawn in Nephalem Rifts and Greater Rifts
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