Dominions 3: The Awakening Patch v.3.29


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Description
v. 3.29

Changelog:

* Banefire strike caused plague instead of decay, fixed.
* Abomination of Desolation did not get false horrors under water, fixed.
* 2 Doom Horrors weren't immune to wishing, fixed.
* Manikin reanimating AI could make normal zombies too, fixed.
* Crumble did not always damage the units inside the castle, fixed.
* Weapons of sharpness did not pierce shields, fixed.
* Iron Marionettes had a death 0 requirement, fixed.
* Do not pay upkeep for units that are not in the known world.
* Preachers could take advantage of enemy temples during siege, fixed.
* Use .exe location to find data files if necessary.
* Typo fixes.
* Battle inconsistency bug fixed.
* Underwater encumbrance was 2 too high when no friendly currents was in play.
* Network bug fix.
* Magic boosting magic items fix.
* Resources could sometimes be drained by fort over land/sea borders, fixed.
* #okleader works properly now.
* Pushback when two armies met each other was buggy and could result in a double pushback and no battle, fixed.
* Armies with many commanders has a too high chance of being pushed back by a smaller army, fixed.
* #custommagic will now work with higher numbers.
* Fixed 'killslaves' crash that could occur during combat resolution.
* Texture compression on Linux with Intel Ivybridge was buggy and has been disabled for that combination (higher graphics setting fixes problem too).
* Units with seasonal powers could give a battle replay inconsistency, fixed.
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