Drox Operative Patch v.1.016


Box art for Drox Operative Patch v.1.016 For: Drox Operative
Size: 5.19 MB
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Description
v. 1.016

Changelog:

can now pay Scavengers to scavenge a specific component type for you (partial custom order) (IotA)
fixed a crash when dying from grey goo and having an escape pod (CaptainWinky)
now planets can build a ship to transfer to another planet
active engine components now have value (Tuidjy)
decreased monster station min level from 15 to 5 (IotA)
race ships now get bonuses in higher difficulties
fixed Karma quests being hidden after announcing (Tuidjy) (IotA)
fixed a problem with rebel ships not being neutral
fixed attack bonus on stealth components (Tuidjy)
made ancient race ships tougher (Tuidjy) (IotA)
fixed scavengers using wrong model for derelict ships (Valgor) (IotA)
added bare bones and no life to Options Key (Valgor) (IotA)
fixed scavenger rebel icon (IotA)
added some text to marine description about 3 to 5 times more loot (IotA)
changed PROTOCOL_VERSION to 19
increased monster station quests a little (IotA)
changed ui_compareItemPriceForBetterThan to default to off
split bonus skills out into individual skills (Valgor)
rescue quests now get labelled currently as ship destroyed when ship that needs rescuing is destroyed (Roswitha)
added ui_eventTextAlpha so that event text can be made more translucent (only available from console) (ScrObot)
added more ancient race dialog (IotA)
ancient freighters, cruise liners, and colony ships now use different models (Tuidjy) (IotA)\
using a consumable directly on a race ship now counts as a donation relation wise (Tuidjy)
rewrote the Ascarid description a little (Valgor) (IotA)
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