Eternal Guardians


Box art for Eternal Guardians For: Warcraft 3
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Description
With the return of [b]Scourgey[/b] comes an updated version of his crowd-pleasing [i]Eternal Guardians[/i] map! Although there are no new heros introduced in this version, there are quite a few [i]balance[/i] changes, particularly towards end game balance. This well-liked download is based on the popular Aeon of strife style games with humans against the undead, there are several important key features of this map that set it apart from others.
[list]
[b]Some features to be found are:[/b]
[*]Each hero has an innate ability and 5 hero abilities.
[*]Each hero ability has four levels.
[*]The maximum level for each hero is level 20.
[*]There are no passive abilities, and very few channelling spells.
[/list]

Daytime and nighttime bring more differences then just the obvious, there is a definate swing in balance when it turns between night and day, during night time the undead necromancers gain healing powers and lose it during the day, for the human priests, the opposite is true. And how are you going to fund you Cyber-space battles? No need to worry, not only do you gain gold by fighting, but you also gain gold according to your level. Periodically you will gain some gold throughout the game.

[b]Some changes in this version include:[/b]
[i][u]Map[/u]:[/i]
All buildings now only have 400 sight range. Towers, troop production buildings have true sight but at reduced range (300 range).
Altered terrain a bit Gave a height advantage to people defending the middle towers.
Moved positions where it rallies troops a bit fruther back behind towers.
Level gain is faster.
[i][u]Items[/u]:[/i]
Enchanted sword cost 1400->1500
Enchanted Sword Damage 35->30
Masterwork Battle axe Damage 25->20
Specter of war damage 15->10
Storm hammer damage 25->20
hex wand - No longer costs mana to cast, cost 1000 -> 2000 gold
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