Exaggerated Armies


Box art for Exaggerated Armies For: Dawn of War Dark Crusade
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Description
Changes:

Necrons:

Warriors and Flayed Ones resurrection radius increased from 20 to 30
Warriors, Flayed Ones and Immortals resurrection health increased from 30% to 50%
Warriors, Flayed Ones and Immortals resurrection time reduced
Immortal health increased from 450 to 800, damage reduced, can use Summon ability
Flayed Ones health reduced from 700 to 550, speed increased from 14 to 16
Warriors and Flayed Ones max squad size reduced from 8 to 6
Immortals max squad size reduced from 5 to 4
Added 2 researches to increase Warriors, Flayed Ones and Immortals max squad size by 1 each
Wraith health reduced from 500 to 250
Wraith max squad size increased from 1 to 2
Added 2 researches to increase Wraith max squad size
Destroyers and Heavy Destroyers max squad size increased from 1 to 3, damage and health reduced
Lord Destroyer max cap reduced from 2 to 1
Lord Destroyer squad cap cost removed
Resurrection Orb artifact swapped with Veil of Darkness
Veil of Darkness no longer infiltrates vehicles
Lightning Field activated ability removed (since it's broken) melee reflection damage remains the same
Restored Monolith max cap increased from 1 to 5
Restored Monolith health reduced from 10000 to 4000
Restored Monolith weapon damage reduced to 1/3
Restored Monolith cost reduced from 1000 to 500

Chaos:

Chaos Marines and Raptors starting squad size reduced from 4 to 3
Chaos Marines and Raptors max squad size reduced from 10 to 5
Chaos Marines and Raptors health and weapon damage increased
Chaos Marines Flamer and Missile Launcher weapon upgrades restored
Chaos Marines and Raptors max number of weapons reduced from 4 to 2
Chaos Marines and Raptors heavy weapon damage doubled, cost doubled
Cultist max weapons reduced from 5 to 4
Cultist Aspiring Champion weapon upgrades restored
Some Possessed Marine researches restored, speed and damage reduced

Eldar:

All leaders require Soul Shrine
Fleet of Foot research removed, all infantry movement speed increased from 16 to 20, except for Banshees and Harlequins which move at speed 24
Dark Reaper health reduced from 450 to 400
Fire Dragon armour type changed from heavy_high to heavy_med, 2nd infantry health research changes back
Fire Dragon and Fire Dragon Exarch mass greatly reduced
Warp Spider health reduced from 615 to 415, 2nd infantry health research changes armour type from heavy_med to heavy_high
Falcon health reduced from 1850 to 1450
Falcon support cap cost reduced from 3 to 2
Fire Prism health reduced from 5285 to 3285, support cap cost reduced from 5 to 4
Wraithlord health reduced from 2950 to 2450

Orks:

Orky Pop resource multiplied by 10
Slugga Boyz pop cost kept at 1
Shoota Boyz pop cost increased to 2
Stormboyz pop cost increased to 5
Other infantry pop costs multiplied by 10
Slugga Boy health halved, cost halved, damage halved
Mek Boy and Warboss pop cost removed
Killa Kan cost reduced from 190/275 to 150/250
Killa Kan build time reduced from 30 to 25
Killa Kan armour type changed from vehicle_high to vehicle_med
Killa Kan speed increased from 14 to 20
Killa Kan support cap cost reduced from 4 to 3
Wartrukk support cap cost reduced from 3 to 2

Space Marines:

Scout Marines starting squad size increased from 2 to 4
Scout Marines max squad size increased from 4 to 8
Scout Marines health and damage reduced
Scout Marines can now reinforce Sergeants
Tactical Marines and Assault Marines starting squad size reduced from 4 to 3
Tactical Marines and Assault Marines max squad size reduced from 8 to 5
Tactical Marines and Assault Marines health and weapon damage increased
Tactical Marines max number of weapons reduced from 4 to 2
Tactical Marines heavy weapon damage doubled, cost doubled
Terminator and Assault Terminator max squad size decreased from 8 to 4
Terminator and Assault Terminator health and damage increased
Land Raider max cap increased from 1 to 2
Land Raider health reduced by 1/2
Land Raider weapon damage reduced by 1/2
Land Raider cost reduced from 400/400 to 250/350
Land Raider build time reduced from 90 to 60

Imperial Guard:

Guardsmen starting squad size increased from 5 to 6
Guardsmen max squad size increased from 9 to 12
Guardsmen health reduced from 150 to 75, cost reduced from 160 to 80
Guardsmen squad cap cost reduced from 2 to 1
Kasrkin hard cap removed
Kasrkin health reduced from 385 to 325
Kasrkin weapon damage reduced from 65/75 to 45/60
Kasrkin Frag Grenade recharge time doubled
Psyker morale break when using abilities removed
Baneblade support cap cost increased from 3 to 5
Leman Russ support cap cost reduced from 5 to 4
Command Squad squad cap cost removed

Tau:

Pathfinder swapped with Stealth Suits
Pathfinder starting squad size increased from 2 to 3
Pathfinder max squad size increased from 4 to 6
Pathfinder health and weapon damage reduced
Pathfinder can now reinforce Shas'ui and Shield Drone
Fire Warrior starting squad size increased from 3 to 5
Fire Warrior max squad size increased from 6 to 10
Fire Warrior health and weapon damage reduced
Greater Knarloc squad cap increased from 1 to 3, damage reduced
Greater Knarloc cost reduced from 400/400 to 200/300
Greater Knarloc build time increased from 30 to 60
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