ForceMod III Classic Edition


Box art for ForceMod III Classic Edition For: Star Wars Jedi Knight: Jedi Academy
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Description
FM3 continues to live on in this new version of the FM3 variant, classic edition.

Well, I think there's no need for big formalities here, as I covered a lot of this in the [file="113899"]previous version.[/file] That being said, time for a quick quote from the readme as to what's changed and a little insight from a first person perspective:


[b]- Corrected Gunner animations, no longer are various shooting weapons using pistol shot animations:[/b] as I alluded last time, the OJP animations Venomous Heart got were placeholders, and were thus faulty. They are not default.

[b]- Corrected various shader errors with many models: [/b]Win.

[b]- Modified the meditation animation from the crouching stance back to the original sitting animation:[/b] Also Win

[b]- Added 2 new Melee Scale buttons in the Saberforms menus which show the variances between the different saber forms:[/b] I actually found this to be [b]incredibly[/b] informative, as it mapped out saber length, potency of each form, whether or not it was disarmable, etc. Helps gobs when you're sitting there staring at the stances with no idea what they're talking about.

[b]- Added the "Quick Getting Started Section" (see below) so players can start off on the correct footing with FM3CE:[/b] Check the readme for that'n. I personally didn't need it, but it definitely gives ya some helpful tips.


Welp, that about covers the changes. As it stands, I'd say the mod's at least improved, though I still loathe the spectate factor when you even so much as change your model. Other than that, not bad work, cochise.

You know the drill by now.


- Averus Retruthan
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