MaxGFX NG


Box art for MaxGFX NG For: Doom 3
Size: 96.4 MB
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Description
Always looking to improve your Doom3 gaming experience, [url="http://doom3.filefront.com/developer/Dafama2K7;23734"]Dafama2K7[/url] has returned with an updated version of the MaxGfx modification. Based on the [file="50595"]Maximum Graphics[/file] mod by [b]Sinot[/b], this download will maximize your Doom3 gaming experience and tweak out the graphics! For those of you that have not heard of or tried this modification before, [b]Sinot[/b] has looked for a long time for a modification that would provide the best visuals/sound/gameplay for this game, after a fruitless search, he decided to create one himself! He states that he has tested nearly all of the D3 mods released at the time and picked the best to create the ultimate Doom3 modification ever. You can see the list of mods in the readme.
[b]Some of the original features include:[/b]
The Weapons have the best textures you've ever seen
All Weapons have got Real Metal FX Effect. (Incredible)
The plasmaball morphs the world around on impact
Metal and bottom reflects the Lights
Parallax Mapping for better looking
Realistic Weapon Sounds and lights
Bloom Shader
If you're looking to give your Doom 3 gaming experience a bit of a kick, and enjoy a whole new look and feel for this awesome game, then look no further! With the changes/fixes made to it by Dafama2K7, this modification delivers! Download your very own copy of MaxGfx and start enjoying Doom all over again!
[b]What's changed in this version?:[/b]
Added the ambient mod to enhance, and take care of the darkness in this mod.
Less spread for shotgun.
Lowered idle sounds on chainsaw, plasmagun and BFG.
Faster walk and run for Imp demons.
Reverted default skill difficulty level for this mod to 2 (veteran).
New skins for many characters made by TheRealSceneGraphManager.
Added Enhanced Doom3 models by EvilEngine
Removed old textures and models that don't make sense in this mod any more.
New muzzleflashes with shadows.
And a whole lot more!



Refer to the readme for more information.
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