MegaMan EXE


Box art for MegaMan EXE For: Star Wars Jedi Knight: Jedi Academy
Size: 1.38 MB
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Description
I\'ve never been a MegaMan kind of person. I\'ve played it before... I just suck at it. My hand-eye coordination skills weren\'t made for 8-bit shooters. In any case, who out there [i]doesn\'t[/i] know who MegaMan is, even if you\'ve never played it? Any true gamer at least knows, in its most basic sense, what MegaMan looks like. He\'s like... a teenaged male version of Samus Aran! Okay, that might be a little inaccurate (wishful thinking on my part) but that\'s alright.

I\'m not familiar with this [i]exact[/i] rendition of Mega Man (had to look it up on Wiki, but it seems pretty straightforward) so I\'ll get down to the review with what information I have. I\'ll start out with saying that the reborn_new model was [i]probably[/i] not the best option for this skin. However it was also not the worst option. While I wouldn\'t say it looks like Mega Man, it does show roughly the right color theme (they seem to be the right colors in the right places) so it\'s really not too bad. On the downside, there are no custom sounds and this overwrites the default reborn_new, which is never a good idea. Maybe not [i]never[/i], but close to never.

To improve this, a better model would go a long way. Also custom sounds would be great, and a non-overwriting skin is a must. Beyond that, a lot of imagination until a specific Mega Man model is made. Though for Mega Man fans (and all fans of the classics) imagination is usually not in short supply.

[b]Team Support[/b]: Yes (blue only, red is default Reborn New)
[b]Bot Support[/b]: Default Reborn New
[b]NPC Support[/b]: Default Reborn New
[b]New Sounds[/b]: No

~Inyri
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