Nave panda


Box art for Nave panda For: Star Wars Jedi Knight: Jedi Academy
Size: 1.24 MB
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Description
High school starts in just a few hours... Will it never end!?

Here are the notes I took while I was running in circles looking at this map. Yes, these are 'as-is'.

[i]-high use of patches

-decent layout

-good use of lighting, but there's an occasional splotch where there shouldn't be (remember, patches don't normally cast shadows, but brushes do!)

-clipping where it's needed (pit and bug window)

-stretched textures

-bad areaportalling -only one side of the areaportal brush should have the areaportal shader, the others use skip!)

-door that leads to outside the map (Run for your life!!!!)

-a bar... what is it with clan maps and bars?

-no sounds on door movement

-SMALL: rail around floor window in main area has no visible means of support

-no music

-decent use of light 'cones' -should expand outwards more

-clan reference!

-grating in side room should have a grate-ish sound to it (no Q3map_material in the shader)

-nice use of shadowing in hidden passage

-passage has two visible doors, but only one actually works! (one is still structural brush)

-doors open wrong! (the big ones should be in two halves that slide to each side, not one whole piece that slides down!)

-side window thing can be used to get outside with ease!

-lack of interactivity

-no weapon or health pickups, despite what Tanu said in the readme (not good for free for all!)

-author mentioned missing texture... where is it? (maybe i have it while he doesn't? o.O)

-too small for a real ffa, more like a duel

-only one spawn point! that's a baaad no-no!

-easy to get through patches with japlus--try adding physics clip BRUSHES on the other side!

-Tanu says there are NPCs to be found, where are they?[/i]

Basically, what we have appears to be a clan map. It's a spaceship, but odly enough, it's not in orbit! Oh well, some ships DO enter atmo at times. This particular ship is rather small, with a main room, a side room, and a corridor that leads outside the map. There is a secret passage that can be accessed from the corridor, but it only leads to a fake door. There's some good use of light sources present, and good architecture. I noticed, while running around, that there was the high amount of patches being used to good purpose. That's a big plus for the author, especially since it's his first map. Unfortunately, there is some stretching of textures here and there...

Bugs: There are quite a few present. Refer to my notes to see what I'm talking about. Also, the author didn't include a .arena file, so you have to use /map to get to it. And that's another thing, the map name is vt.bsp. I suggest renaming that to NavePanda.bsp or something. And next submission use .zip instead of .rar, to increase user friendlyness.

At a glance, I wouldn't think this was a first map, but the first map rules aren't written in stone, so I'll let the author live. :P

~Crazy Assassin

Bot Routing: No
Secrets: Yes (only one)
Gametype: FFA
New Textures: Yes
New Shaders: Yes
New Sounds: No
New Music: No
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