NHCmod | Opposing Fronts


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Description
ab2531 is back with an updated version of his popular mod...along with some additions...you should note that this is a continuation of theof the popular mod, and that this is still considered in the [u]beta stages[/u]. This version of NHCmod is something different from previous releases, in that this one is developed for [i]Opposing Fronts[/i]! As with the earlier version, this is what you want if you're looking for a more [i]juiced-up[/i] game then what you're used to!
[b]Some of the changes included are:[/b]
American
New units:
Mass-produced Sherman
It costs less time to be built and is cheaper. But It can't be upgraded with the 76mm gun and is weaker
but it is faster.
It allows allies to have more tanks so they will not be outnumbered by german tanks. It can be upgraded
with Armor Skirts instead of Crab Mine Flail. (He has a green skin)
Radio Operator (From Dawn of Conflict mod by Kamino)
He can call Air recon flight and artillery Support on the battlefield. You can't have more than 2 of them.
They can be trained in the Weapons Support Center.
The Supply truck: Gives some manpower, fuel and ammunition.
It is very useful because it can also produce weapons like Thompson, BAR, M9 Bazooka for the Allies and mp44, mg42, panzerfaust, panzerschreck for the Axis side. The German supply truck can also reinforce troops but it's slower and gives less supply than the one for the Allies.
It can be produced for the allies: in the Logistic Support
Scout:
Cheap recon unit, can detect sniper and capture strategic points, can use camouflage, have long sight, can be built in the barrack and sometimes the HQ
Only 3 available.
Lieutenant Powell
(from Medal of Honor...) A super ranger that can beat any infantry squad with only his M1Garand :)
He can be built in the barrack.
Changes:
Added M26 to Tank Factory
Added Calliope to Tank Factory
Increased grenades max range
Base population set to 70 (instead of 30)
The M4 'Crocodile' Sherman can have a machine gun upgrade like the standard one.
Howitzer's max range increased.
Wehrmacht
New units:
Flammenwerfer Team
It is a team of 3 flamethrowers extremely effective against infantry at short range. I had to create them because too many people wanted something to counter Powell.
They may be built in the Wehrmacht Quarters but require the Escalate to Skirmish Phase. Only 3 squads available.
The Supply Truck:
Gives some manpower, fuel and ammunition.
It is very useful because it can also produce weapons like thomson, BAR, M9Bazooka for the allies and mp44, mg42, panzerfaust, panzerschreck for the axis side.
The german supply truck can also reinforce troops but it's slower and gives less suplly than the allies one.
It can be produced in the Sturm Armory
Scout:
Cheap recon unit, can detect sniper and capture strategic points, can use camouflage, have long sight can be built in the barrack and sometime the HQ
The Eselschreck: (a very special unit that Relic have created... :)
The developer will have you guess how to build it.
Changes:
Reduced Stuka reload time by 10%
Reduced Nebelwerfer reload time by 10%
Added (modified) Tiger ace to Sturm Armory
Added flak20mm aagun to Pioneer construction tree
Base population set to 70 (instead of 30)
Added Plant demolition ability to pioneer (work only on bridges)
The officer can be upgraded with a mp44. (His mp44 is very effective like the Powell's Thomson)
Panzer Elite
New unit:
The Supply truck, nearly the same as the one of the Wehrmacht
Changes:
They can call Tigers on the battlefield.
New upgrade: Elite Tank
Cost: 600 manpower 140 fuel
It upgrades your tanks so that they start as Elite rank (so the Panzer Elite name make sense)
And a whole lot more!





Refer to the readme for more information.




This is the continuation of the NHCmod. It is still on beta stage, so any comment will be appreciated. Please look at the Readme for details.
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