Quake 4 v1.4.1 Win32 BETA Patch


Box art for Quake 4 v1.4.1 Win32 BETA Patch For: Quake 4
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Description
id Software has released a new v1.4.1 Win32 BETA patch for Quake 4. This update tweaks various settings in the game, and mainly adjust Q4TV settings, adding chat support, increasing viewer limit and much more.

Changes:

new movemement code on angled surfaces (pm_slidevelocity and pm_powerslide)
LG knockback 6->11, fire rate 0.05->0.04, damage 8->7, max cells 400->300, range 768->736
LG & GL crosshair .dds files updated (with correct versions)
fixed player corpses warping to spawn locations
net_clientRepeaterDelay added for Q4TV
RG starting ammo 5->7, ammo box 10->7, max ammo 25->35
fixed pixelization of all crosshairs, added 2 new ones
allow backslash in say text, o/
spectators can now use teleporters
unprotected r_displayRefresh
removed health/armor adjustments from g_handicap; now affects players damage output only
model specfic sound code to allow unique sound sets be defined for each model
several OpenAL sound fixes
assume private networks are LAN servers; net_forceInternet can be used if they aren\'t
allow mods to alter engine level cvar flags
added si_fps \'Tickrate\' to server browser hover info
new lagometer code, increased performance and works with r_useSMP
force pro skins option added to Game Options GUI
unlocked g_gunX, g_gunY, g_gunZ cvars
added g_weaponFovEffect
gun position option added to Game Options GUI
fixed some item pickups not being viewable by Q4TV
new size for megahealth simpleItem
pure check for Q4TV added
fixed NextWeap/PrevWeap when scrolling through several weapons at once
fixed broken firing animation for viewers
projectile explosions/impacts are always predicted correctly now; gives much better feedback to the player when lagged
fixed the need to toggle console before entering a password
shaderParm support added for model renders in GUIs (allows for mods to display brightskins dynamically in GUIs)
net_challengeLimit increased from 15 to 30 seconds to minimize timeouts during loading of an addonpak
free gameclient/bot slots for bots removed
net_clientPrediction archives
jump / crouch animation added for players crouched in midair
prevented DeadZone triggers from being called in other gameTypes, which caused memory corruption
added snaps to GUI sliders
added chat support for Q4TV
made use of smaller data types to decrease network traffic
increased limit of possible viewers for Q4TV
fixed missing respawn sound with g_simpleItems
recordNetDemo now works for Q4TV
fixed stuck hums
fixed issues with switching to addonpaks via the Admin GUI
s_useDeferredSettings default changed to 0
clear new dict and save/restore serverInfo cvars when doing a reloadEngine for spawnServer
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