REALITY S.T.A.L.K.E.R.


Box art for REALITY S.T.A.L.K.E.R. For: Stalker
Size: 4.13 MB
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Description
This most aims to give STALKER a more realistic feel. You get less ammo, better Ai, more mutants, etc...

This update gives you these fixes:

[quote]-just a quick fix, making it so that you can see the armours from DJekman's ALL ARMOR Mod in your inventory and in a traders inventory[/quote]

As well as all of these features!!

[quote]-Added my user.ltx file to give better lighting/look to the game. as a warning however it may decrease FPS(it does nothing to my comp... but I got an 8800GTX so any decrease is minimal, and isnt picked up), also will only show any improvement on a computer that is not using static lighting. -if you want to have some realisit motionblur then right click on your stalker shortcut and select properties. then in the line labled target type -mblur after all the other writing
-proof read the Readme
-made it so that boxes are more likely to have items in them.. I mean come on. there almost never anything in the boxes in game(I'm not sure if this effects crates or not. I would say no, but its hard to say since the increase is only minimal. a 2x for more items but that doesn't mean much with a 05% chance of an item showing up)
-food is a little more expensive and heals less. medkits heal less, and stop bleeding less and are VERY expensive as well as harder to come by. bandages heal very little and stop bleeding a little less. but arnt to much more expesnive
-your beginer detector has a slightly shorter range, but the more advanced one has a longer range as a trade off (before they all had the same range)
-grenades are less abundant now
-vodka is now better then the antirad(which is more expensive) however, the side effects are more noticable... Russian or not thats big looking bottle of vodka.
-seeing as this is Russia Vodka is more abundant(after all it grows on trees there right ;p) but worth less now as well and the barman WILL NOT buy it... he has enough of his own
-bandages and medkits are a little harder to find(when you are carrying around 50+ bandages all the time you know somethings wrong, and medkits were no better)
-weight has been tweaked again this time you dont take a peanlty untill you hit 55Kg then you cant walk after 80Kg
-another thing that was implimented in the first version but wanst mentioned is that normal stalkers are now much more uselful trade wise. they will buy all non-unique guns and armour
-energy drinks are more expensive, and only half as effective as before. I mean what were they before? an IV enjection of redbull?
-artifacts are worth even more, and there prices are not all the same
-guns a little more expensive
-you can now see if a gun will take a attacment in its info. EVERY handgun can have a silencer so it was not mentioned. and there are NO attachments for shotguns
-SERIOUSLY returned the rate at which guns were degrading[/quote]
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