Starforce2s SFC ship conversion for dummies


Box art for Starforce2s SFC ship conversion for dummies For: Star Trek: Bridge Commander
Size: 37.29 MB
Rate this patch:
Downloaded 315 times
Starforce2s SFC ship conversion for dummies, download Starforce2s SFC ship conversion for dummies free, free Starforce2s SFC ship conversion for dummies patch download, free download of Starforce2s SFC ship conversion for dummies patch for Star Trek: Bridge Commander, Star Trek: Bridge Commander free patch Starforce2s SFC ship conversion for dummies download, download for free Starforce2s SFC ship conversion for dummies Star Trek: Bridge Commander, free download full patch Starforce2s SFC ship conversion for dummies, direct download link Starforce2s SFC ship conversion for dummies, download Starforce2s SFC ship conversion for dummies upgrade
full download Starforce2s SFC ship conversion for dummies Star Trek: Bridge Commander, Star Trek: Bridge Commander Starforce2s SFC ship conversion for dummies, free Star Trek: Bridge Commander patches Starforce2s SFC ship conversion for dummies, Starforce2s SFC ship conversion for dummies direct download free, Starforce2s SFC ship conversion for dummies download for free, Starforce2s SFC ship conversion for dummies Star Trek: Bridge Commander download link, free download Star Trek: Bridge Commander Starforce2s SFC ship conversion for dummies, Starforce2s SFC ship conversion for dummies patch, Star Trek: Bridge Commander update
Description
This video tutorial demonstrates how to convert a 2 part bmp texture from SFC to a TGA file used in bridge commander, how to convert a model from SFC to BC, How to Render a tactical icon properly, settings displayed, and how to scale a ship. It shows the nessecary settings and what menu's to find them under. There is also a pair of video which deal with those annoying ships that are "less than perfect". Offcenter ships, ships which have textured or lightmaps removed (likely due to the part of the moel which uses them being cut off for a kitbash) and the textures not being deleted from the mesh, and how avoid conversion failures due to those textures still being there. It also deals with exactly how to adjust a pivot for a mesh so it is centered properly and doesn't rotate on the port impulse engine as it fly's around your screen. If you've ever wanted to know what your site admin-slash-all time favorite modder sounds like on a computer mic....:mepimp:
No comments. Comment to start the discussion!
Please Login or Sign Up to post a comment
Disqus Comments