Strategic Command WWII Global Conflict Patch v.1.04 GOLD Edition


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Description
version 1.04CHANGES: - ships can now be captured - ship damage and morale tweaked - blockade lowers local ship repair speed - naval landings are slower - leaders need to travel to new assignments - leader traits can have a certain unit type as requirement - Added 'Sort flank' buttons to Flankdesigner - Added 'Swap position' buttons to Flankdesigner, you can now move brigades up/down within a flank. - Brigade types can now have specific sprites set. The game will look for pdxmesh objects named "_sprite". - If the first brigade in the center flank of a unit has a sprite type specified, that sprite will be used. - manpower capped at 10 years of manpower income - when defender reinforces an assault, the assault changes into a normal battle - forced peace for player when controlling no cities anymore - fixed Gameplay- Units out of supply wherever it is positioned in the country in peacetime - tweaked guard costs, build times, supply and frontage - fixed savegames getting huge - fixed Balance: AI does not build depots - ai stop naval invasion tweak - removed stall in ai army when owner areas mix between hostile and non-hostile - ai more agressive towards the end
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