Team Fortress 2: Traincamp Map (Beta 2)


Box art for Team Fortress 2: Traincamp Map (Beta 2) For: Team Fortress 2
Size: 2.43 MB
Rate this patch:
Downloaded 182 times
Team Fortress 2: Traincamp Map (Beta 2), download Team Fortress 2: Traincamp Map (Beta 2) free, free Team Fortress 2: Traincamp Map (Beta 2) patch download, free download of Team Fortress 2: Traincamp Map (Beta 2) patch for Team Fortress 2, Team Fortress 2 free patch Team Fortress 2: Traincamp Map (Beta 2) download, download for free Team Fortress 2: Traincamp Map (Beta 2) Team Fortress 2, free download full patch Team Fortress 2: Traincamp Map (Beta 2), direct download link Team Fortress 2: Traincamp Map (Beta 2), download Team Fortress 2: Traincamp Map (Beta 2) upgrade
full download Team Fortress 2: Traincamp Map (Beta 2) Team Fortress 2, Team Fortress 2 Team Fortress 2: Traincamp Map (Beta 2), free Team Fortress 2 patches Team Fortress 2: Traincamp Map (Beta 2), Team Fortress 2: Traincamp Map (Beta 2) direct download free, Team Fortress 2: Traincamp Map (Beta 2) download for free, Team Fortress 2: Traincamp Map (Beta 2) Team Fortress 2 download link, free download Team Fortress 2 Team Fortress 2: Traincamp Map (Beta 2), Team Fortress 2: Traincamp Map (Beta 2) patch, Team Fortress 2 update
Description
Traincamp it's Theck's first map for TF2 not done for testing purposes.

It's not a playable map. It's just for training. It has 3 rooms (and the main hall with the spawn area):

A) [b]It's the demoman room.[/b]
There you'll find 2 games, on the left side you'll have to insert your grenades in the cilinders but there'a a glass tha will force you to make them bounce in the walls. If you are able to basket a green light will switch on to make you know.

The second one it's similar because you have to fire through glass holes to basket again but the difficulty it's in the hole size and the distance. You'll find lines in the ground to help you to be situated.

B) [b]It's the Aim room.[/b]
This room has 2 entraces, one for the "hounds" and one for the "foxes". The room it's a large succesion of lines like in the A room that ends in an scenario where one teamate can try to survive the shots from the ground.

If you're alone you'll be able to aim to 2 moving targets that will switch on a green or red light. Green for body shots and red for headshots.

C) [b]Jump room.[/b]
In this room you'll be able to test your jumping abilities. First you will find a set of pillars with a text note that will tell you how to get them. The height corresponds to normal jump, scout double jump, jump on engineer sentry and dispenser and the last 2 are for rocket and sticky jump.

Next it's an scout game, its a pillar with anexes located near the max. height for the double jump and are separated 90º. You'll have to dominate the double jump with direction change to the to the top.

And last there's a room with wood houses for demomans and soldiers to learn how to get in narrow windows with the rocket/sticky jump.
No comments. Comment to start the discussion!
Please Login or Sign Up to post a comment
Disqus Comments