World in Conflict Patch v.1.010 to v.1.011 UK


Box art for World in Conflict Patch v.1.010 to v.1.011 UK For: World in Conflict
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Description
version: v.1.011 UKNew features:- Four new multiplayer maps:* do_Apocalypse - Deep in the jungles of the Mekong, Soviet and U.S. forces struggle for possession of a vital intelligence dispatch.* do_Canal - A tranquil canal divides Soviet and NATO forces as they fight for control of a small French Village.* do_Studio - In an attempt to crush the morale of the hated Americans, Mother Russia has decided to attack the heart of their enemy�s entertainment industry!* do_Tequila - A sleepy Mexican village is shaken out of its siesta by the sound of roaring Soviet and U.S. tanks. Units and balancing:* All Anti-Air Strike timings are now much more similar, based on the USSR version.* NATO Air-to-Air Strike has a changed animation of the airplane and is now identical to US and USSR.* NATO Air-to-Air Strike missiles now have the same speed as on the US and USSR Air-to-Air Strike.* Visual change: Ground marker on the Air-to-Air Strike changed to more accurately reflect target area. This does not in any way affect the functionality of the TA.* Infantry squads now drop with a larger spread.* Infantry squads now have a larger formation spread after move orders.* Forest clearing has been removed from all units except for artillery units and special abilities on medium tanks.* Medium Helicopters has had a decrease in health.* Medium Helicopters has had a decrease in missile and cannon range.* Medium Helicopters now has decreased cannon blast damage.* US Medium Helicopters can now fire at targets behind it, making it more similar to the other factions.* Medium Artillery has had its maximum range decreased.* Medium Artillery Special Ability now has increased reload time.* Medium Artillery now receives less reload time improvement when leveling up.* Visual change: Changed the special ability effect on US/NATO Medium Artillery to a larger WP cloud, lingering flames and slight terrain deformation. Overall duration now matches gameplay effect.* Tweaked deployment zones on do_Mauer in favor of USSR.* Tweaked deployment zones on do_Fjord in favor of NATO. Bug fixes:* Changed the health of a stone bridge that had 50% more health than it should. All bridges should now be destroyable with two Laser Guided Bombs.* Fixed a bug where infantry squads would sometimes get deselected when a member of the squad died.* Fixed a bug where Sniper units inside buildings would sometimes fire at units they did not have line of sight to.* Fixed a bug where infantry would run out of the forest when dropped from a helicopter.* Fixed a bug where the LOS shader would in some cases calculate incorrectly.* Fixed a bug where the movement lines in the megamap would remain after the units had been ordered to stop.* Fixed a bug where the stone bridge used on do_Canal and as_Hillside would move when terrain was deformed close to it.* Fixed a bug where the server would crash when certain orders were stacked.* Fixed a bug that caused heat-haze not to render.* Slight tweaks to USSR Medium Artillery special ability: crater size is more consistent, and the effect no longer occasionally fails to play an impact sound.
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