Germany at War: Barbarossa 1941 Patch v.1.02.0


Box art for Germany at War: Barbarossa 1941 Patch v.1.02.0 For: Germany at War: Barbarossa 1941
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Description
version 1.02.0.
Patch number v. 1.02.0 to play Germany at War: Barbarossa, 1941. The following English-language description of the update:

Fixed
Disappearing units if embarked troops enter combat
The Loss of resources in single maps if a newly recruited unit you ran up before it was deployed
Formations were lost during change of maps (VR_IronFist)

Changed
Deploy hexes can only be used once. As soon as a unit placed on it takes part in actions (movement, combat, recon) the deploy.chm hex vanishes.
Much higher range and lower ammo for aircraft

Added
Player set bonus resources are displayed at the beginning of a turn
During the deployment the undo button can be used to get a unit back into the HQ as long as it has not been moved
Paratroops can be placed in airborne mode if air deploy hexes are available
Units can be removed from or added to view by pressing ' 9 ' to see the terrain
Unit modifier "Close air support" Will be activated during attacks of tactical bombers if friendly ground units are adjacent to the enemy attacked. Chance of 50% of up to + 7 strength.
Unit modifier "Battlefield air interdiction": Will be activated during attacks of strategic bombers if friendly ground units are adjacent to the enemy attacked. Chance of 50% of up to + 20% disruption tech being developed to.
Sashes and tooltips indicate the armies/army groups and the unit is in
Options for adjusting density of hex markings (both borders and highlights)
And selected unit on the map will also be selected in the HQ (Stechkin)
Infantry can abandon vehicles if they run out of fuel. The vehicles are lost in the field then.

Archangelsk-Astrakhan
Adjusted the number of hexes deploy to new rules

Crimea
Added Romanian reinforcements in turn 5
Removed Objectives Kerch, Feodosia and Sudak

Single maps
Minsk
-Fixed Recruitment without deploy hexes (Bismarck)
Vyazma
-Fixed maps so it could be won (jiangzhouzi)
Zhitomir (single and multiplayer)
-Fixed artillery destroyed it count for victory (jiangzhouzi)
Zitadelle
-Added Soviet reinforcements if Germans approach the Kursk
-Added several fortified positions
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