Warsow v.2.0

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v. 2.0
+ Switched to Creative Commons license for media assets.
+ Added full out-of-the-box gamepad support (XInput on Windows, SDL on Linux and OS X).
+ The engine automatically lowers the frame rate to 24 FPS and enables sleep state when the game is minimized.
+ Multi-threading improvements for the following; fixed race conditions, reduced latency and the amount of context switches.
+ .pk3 files explicitly named as "pure" are now preferred to different .pk3 files.
+ Restricted downloads of binary modules and "pure" content to official Warsow web mirror.
+ Greatly reduced memory footprint for fonts (especially for CJK).
+ Pressing Escape key during the map load or connection set-up will now cancel the process much quicker.
+ New high resolution "flat" icon.
+ Maximum refresh rate now defaults to 250 fps.
+ It is now possible to pause demo playback at the end of a demo file, instead of dropping to main menu (see "demo" command help).
+ Added "flipped view" mode, set "cl_flip" to "1" to enable.
+ Use HTTPS for secure authentication to matchmaker.

+ 30% to 50% overall performance improvement.
+ Greatly reduced VRAM footprint for textures.
+ Added support for texture arrays, used for lightmaps.
+ Added KTX texture format support.
+ Enabled binary cache for GLSL programs to speed up startup time by default now.
+ Enabled multi-threading to speed up map loading by default now.
+ Curved meshes are now optimized to remove excessive polygons.
+ Changed rendering order so that the sky is now rendered after world geometry to minimize overdraw.
+ Fixed infinite far clipping plane calculations.
+ The renderer now queries the operating system for available screen resolutions.
+ Shadowmaps now account for normals of geometry they are cast on, making them less prone to be visible through walls and ceilings.
+ Added "stencilTest" shader keyword.
+ Added per map colour correction support. Toggle-able with cg_colorCorrection 0/1, maps can define colorCorrection key in worldspawn to use color correction profile.
- Removed "vid_mode", "vid_customwidth" and "vid_customheight" console variables in favour of "vid_width" and "vid_height" for video modesetting.
- Dropped support for "noDepthTest" shader keyword.
- Dropped "r_colorbits" console variable (used to set desktop colour depth).

+ New Tutorial game mode.
+ Added 3 new awards:
++ First Frag (awarded to the first fragger);
++ Fair Play (say "gg" to your opponents during the post-match using the chat or the vsay);
++ Man of the Match (You must score the most + achieve the ""Fair Play" award). -See above-.
+ Added sounds for Lasergun, Electrobolt and Instagun impacts.
+ New spawn points selection algorithm: returns the furthest point to which there's less than 4 points on the map; otherwise it returns to a random one, excluding the closest 3 points.
+ Ammo packs dropped on a players deaths, now actually contain strong ammo.
+ The movement style now defaults to "old movement", set "cg_movementStyle" to "1" for "new movement".
+ Incorporated a number of movement fixes from Racesow.
+ Ranked servers will now announce a players profile name at warsow.net alongside the nickname of the players entrance to the server.
+ On ranked servers, the "players" command now also prints login names for authenticated players.
+ After joining a server, the game menu is now opened automatically.
+ On ranked servers, certain votes now require players to be authenticated.
+ Votes now ignore AFK players.
+ In round-based game modes, in-active players are not removed until the beginning of the next round.
+ Added bot navigation files for wda5 and wbomb6.
+ Player movement prediction now works properly when riding a moving platform.
+ New RL/GL trail effect, cg_rocketTrail & cg_grenaderTrail merged into cg_projectileTrail.
+ Bots will now ignore chatting players.
+ Reduced respawn sound volume by 35%.
+ Added new callvote options "shuffle" and "rebalance".
+ Decreased weapon respawn timer to 10 in Duel.
+ In bomb, players can now move at crouch speed during the pre-round; upped maximum running speed to 320ups.
- Removed 'Team Domination' game mode.

+ New "illuminati" gibs.
+ New Instagun & Electrobolt decals.
+ New "simple items" sprites.
+ New teleportation\spawn effect.
+ New EB beam texture for cg_ebbeam_old 1.
+ New default EB beam effect.
+ New Lasergun beam, added hit model for LG endpoint.
+ New bullet hit decal and model.
+ Improved rocket launcher projectile texture.
+ Added gloss textures for BigVic and Bobot player models.
+ Added cg_viewBob, viewport smoothing/bobbing to falling/high jumps.
+ Bomb model colour follows the planted state dynamic light color (red when planted, orange normally).
+ Disabling gun "bobbing" now also disables fire and idle gun animations.
+ New damage hit effect (cg_showBloodTrail).

+ Reduced Rocket Launcher pick-up ammo count to 5.
+ Reduced Lasergun and Plasmagun pick-up ammo count to 50.
+ Increased Lasergun and Plasmagun ammo box count to 100.
+ Increased Electrobolt ammo box count to 10.
+ Removed custom gravity and friction from Grenade Launcher projectiles.
+ Unified knockback of Grenade Launcher and Rocket Launcher to 100.
+ Unified minimum knockback of Grenade Launcher and Rocket Launcher to 35.
+ Unified splash radius of Grenade Launcher and Rocket Launcher to 125.
+ Changed Gunblade full recharge and reload time to 600ms.
+ Changed Gunblade projectile damage, splash radius and knockback to 40, 70 and 90 respectively, self-damage ratio increased to 100%.
+ Increased Gunblade melee damage to 50 and decreased reload time to 600ms.
+ New Riotgun spread pattern based on Fibonacci/sunflower spirals.
+ Increased per-pellet knockback for Riotgun to 7 (140 on 100% hit), spread reduced.
+ Increased Rocket launcher reload, damage and projectile speed to 950ms, 80 and 1150ups respectively.
+ Increased Grenade launcher reload, damage and self-damage ratio to 800ms, 80 and 100% respectively.
+ Increased DPS for Lasergun to 140, knockback increased to 14.
+ Increased Machinegun bullet damage to 10, reload time increased to 100ms, spread removed.
+ Increased knock-back for Electrobolt to 80.
+ Increased Plasmagun speed and knockback to 2500ups and 20 respetively.

+ New Tutorial map.
+ Improved wdm6.
+ Improved wdm1 item layout.
+ Added colour correction profiles for wdm5, wbomb6, wbomb1.
- Removed wdm3.
- Removed wca2.

+ "target_print" entities can now provide overlay help messages/hints to players (use the the "helpmessage" key in Radiant/map editor of choice).
+ Added support for "target_kill" and "target_teleporter" entities from Quake3.
+ Use "gravity" attribute on the "worlspawn" object to set map gravity.

+ Added 9 new localizations: Belarusian, Bulgarian, Lithuanian, Portuguese (Brazil), Portuguese (Portugal), Romanian, Swedish, Turkish, Ukrainian.
+ Maps can now be localized individually (drop .po files into l10n/maps/).
+ Centre-printed messages and map locations are now localizable.

+ Added "s_globalfocus" option: when enabled the game will continue to play its sound and music even if the user switches to another application.
+ It is now possible to use .ogv video files as background music tracks.
+ Fixed support for remote .ogg music tracks/streams.
+ Reduced default sound mixer delay from 200ms to 140ms (snd_qf).
+ The background music is now not interrupted at demojumps.

+ Added current time to the HUD in the race mode.
+ Added text animation for game awards.
+ All HUD elements are now resolution-independent.
+ Optimized rendering of scoreboard strings.
+ Scripting: it's now possible to pass a non-constant math expression to setFontSize.
+ New spec HUD, added adem HUD.

+ Added voicecomm menu for Team Deathmatch, Bomb, CTF and CTF: Tactics game modes (bound to Left Shift by default).
+ Revamped title screen, this incorporates a players profile and stats from warsow.net.
+ Added an option for server browser to open a dialogue with suggested game servers after the search is complete.
+ Added quit confirmation dialogue.
+ Added descriptions for game modes.
+ Added pre-load option, enabled by default (set "ui_preload" to "0" to disable).
+ Added several new configurable options.
+ Added confirmation dialogue for "Move to TV" command.
- Removed IRC chat tab.

+ The built-in HTTP server now runs in a separate thread.
+ Optimized file transfers from the built-in HTTP server.
+ Matchmaker HTTP authentication now respects sv_ip.

+ Fixed an issue with the automatic chase-cam, which occasionally goes rampant in round-based game modes.
+ Enabled TCP connections support.

+ Switched over to SDL2 for video initialization and input.
NOTE: versions prior to SDL2 suffer from doubled mouse sensitivity. This is expected to be fixed in SDL 2.0.4.
+ ALT+Tab works now.
+ Keyboard input doesn't steal the whole system focus.
+ The game now respects system keyboard layout.
+ Switched over to dynamic linking for support libraries.

+ The window can be minimized when the game is running in windowed mode.
+ ALT+F4 works again.
+ The UI now respects system DPI settings.
+ Added support for Japanese and Korean input to the chat.

+ Added NetRadiant and Q3Map2 with KTX texture format support, older versions won't load the textures properly.
+ Added .map files and models for all stock maps.
+ Added source files for textures and models.
+ Switched to cmake as the unified build system for C/C++ code.
+ Added Dockerfiles for cross-compilation.
+ Added debian meta-package to install all engine dependencies.
+ Updated to AngelScript 2.29.2.
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