Cerea: Abandoned Mines


Box art for Cerea: Abandoned Mines For: Star Wars: Battlefront II
Size: 107.56 MB
Rate this map:
Downloaded 455 times
Cerea: Abandoned Mines, download Cerea: Abandoned Mines free, free Cerea: Abandoned Mines map download, free download of Cerea: Abandoned Mines map for Star Wars: Battlefront II, Star Wars: Battlefront II free map Cerea: Abandoned Mines download, download for free Cerea: Abandoned Mines Star Wars: Battlefront II, free download full map Cerea: Abandoned Mines, direct download link Cerea: Abandoned Mines, download Cerea: Abandoned Mines level
full download Cerea: Abandoned Mines Star Wars: Battlefront II, Star Wars: Battlefront II Cerea: Abandoned Mines, free Star Wars: Battlefront II maps Cerea: Abandoned Mines, Cerea: Abandoned Mines direct download free, Cerea: Abandoned Mines download for free, Cerea: Abandoned Mines Star Wars: Battlefront II download link, free download Star Wars: Battlefront II Cerea: Abandoned Mines, Cerea: Abandoned Mines map, Star Wars: Battlefront II levels
Description
Cerea, the verdant planet home to Cereans like Ki-Adi-Mundi, is the setting for mutatedrancor's Cerea: Abandoned Mines. It features a showoff between the CIS and Republic as well as the Imps and Rebels and hero assault.

Mutatedrancor has done a nice job on the sides, here. He's gone ahead and localized every name to give "correct" names as well as done retexturing jobs to make the units fit better with the local scenery. Additionally, minor changes to weapon setup have been made, including adding orbital strike weaponry to the special class of every side (with the exception of the CIS's special, the droideka).

The mapwork he's done is the most interesting part of the map. He's done a very good, and what I feel unique, bit of work in creating this environment, which is an interesting blend of a very chaotic terrain and some technology. Not sure what it is, but the setup seems to "fit" very well. I enjoyed walking around on this map and just looking.

That is not to say that it's perfect, by any stretch of the imagination. Like many maps, a bit of polish could go a long way. There are a lot of objects whose placement could have been given a little more care - some are too high and consequently "floating," while the CPs are all buried in the ground. Additionally, the terrain is very (unrealistically) sharp at many places - use of the "blend" tool would be advised. Also, the minor issue of having terrain textures come to an abrupt break at overlaps (cause by 3 or more terrain textures on the same spot) could be fixed as well, although this is rarely noticeable in the darker setting.

All in all it's a nice job and a very good first map, but there are some things the author could work on to make this or any maps he produces in the future even better.

-Mav
No comments. Comment to start the discussion!
Please Login or Sign Up to post a comment
Disqus Comments