Mygeeto: Energy Fields


Box art for Mygeeto: Energy Fields For: Star Wars: Battlefront II
Size: 3.39 MB
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Description
Each of the following six files has been made by the same author over the course of a very short time; to commemorate the prolific production of one author in such a short time I will write a short essay in six parts: "Caring for your work" or "why it's important that you spend more than an hour or two making a map or mod you plan on distributing."

Part 2:
While in my opinion, it is best to work very hard on one thing and make it the best it can possibly be, that certainly cannot discount the fact that many opt towards the other route - many people make large mods, maps, or series of maps to display as much the grandness of numbers as the quality of content. That is not to say that the "quantity" mods eschew quality - I've seen many maps, mods, and the like come out that don't take a lot of work to do (and could consequently be produced in volume) but do not lose a certain inherent quality to them. Volume can be done in style.

[Continued in "Kessel: Spice Mines"]



"Mygeeto: Energy Fields," by cyclonassasin, is another simple, four-CP map, this time ostensibly set on Mygeeto. With the Yavin sky hooray! This map looks a little better, but that is mostly due to the fact that the Mygeeto props look good. It has an interesting setup, but a complete lack of AI pathing sort've ruins the nice circular flow that could be there.

What could be done to improve it? Here are a few tips:

-The sky. Yes I will say this for every one of your files. You are not on Yavin, this sky does not fit, and you don't have any surrounding anything to block out that ugly black cutoff in the sky texture. Change it.

-Model variation. You need to use more, different models. Right now you are duplicating the same groupings of models over and over without any props for flavor scattered amongst them.

-AI Pathing. If your map is only humans running around and AI running into walls, you've lost me. If I wanted to shoot dumb things, I would... ok I would still play Battlefront, but that's not the point. AI needs pathing, otherwise you completely ruin any sort of immersion you might hope to create.

If the screenshots appeal to you, go ahead and give it a try.

-Mav
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