Ord Mantell: Junkyard


Box art for Ord Mantell: Junkyard For: Star Wars: Battlefront II
Size: 21.59 MB
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Description
"Ord Mantell: Junkyard," by Gtarjohn, is his second version of this map. As mentioned [url=http://starwarsbattlefront.filefront.com/file/Ord_Mantell_Junkyard;110679]before[/url], this map is a fairly simple map with various mostly-Tatooine props scattered about.

The earlier version had several criticisms. Some of them were addressed - the sky is obviously the big one. Unfortunately, it looks like the author replaced the sky with an unedited Dagobah sky which, at various places in the map, looks bad. This is due to the small fog distance and the fact that the Dagobah sky has poor UVs in its lower hemisphere. I think the new sky could work, just make sure to increase the view distance.

I am not sure what else has notably improved since the past version (having not played the earlier version). This map still doesn't seem to have very good AI pathing - I didn't see any AI really moving around and capturing CPs. There was still at least one uncaptureable CP (in the Tatooine cantina prop). It looked like there were two separate CPs spawn paths located at one CP - i.e. both team 1 and 2 spawned at the same place. There was also not a lot of terrain smoothing, or at least more could have been done about it.

The map itself isn't a bad idea, but it needs a lot of work to come into its own. First and foremost, the bugs need to be addressed. Secondly, using mostly-Tatooine props isn't the best idea, but even if you must use props clearly designed for another planet, at least retexture them.

Keep working on it and it'll turn out fine - just make sure to make your map available for criticism, and then respond to that criticism.

-Mav
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