Remnant Rocket Train: Jangos Revenge


Box art for Remnant Rocket Train: Jangos Revenge For: Star Wars Jedi Knight 2: Jedi Outcast
Size: 5.72 MB
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Description
I do try to be a nice guy most of the time, but sometimes, I just can't find anything really nice to say about something...

This is meant to be a training map. I'm not sure what the training is supposed to focus on, but a basic theme was given: a new clone army. You're basically pitted against a 150+ stormtroopers and a goodly amount of shadow troopers and reborn.

So...the mission begins with you and Luke Skywalker standing on top of the Millenium Falcon with a gun turret on the side. You're flying over a pit, but there is no wind and nothing else moving to imply that you're not stationary. You're supposed to jump on the turret and shoot at the cargo transport of stormtroopers that goes flying by a few seconds later. After passing you up, it comes back for a second pass and stops next to the Falcon, at which point you jump onto the cargo transport, finish off the stormtroopers and ride it over to the next ship, where the shadowtroopers and reborn are. I didn't even bother finishing them off (Come on, I was just testing it out and three million lightsabers lit up at once) so I just used the infamous /npc kill all. The mission immediately ended...so I'm not sure if there's supposed to be more after that or not.

Bugs, bugs bugs...the Millenium Falcon is untextured, the cargo transport's movement is choppy (consisting of multiple jumps), and the map very easily overloads on visible entities - meaning things begin to flash in and out of existence. If you want to avoid this, you better kill most of the stormtroopers on the first pass. Another big bug is that the cargo transport is made of multiple entities instead of just being one big piece, so the different sections of it drift apart during movement. This also means that if you want to make your way to the front of the ship to finish off a few stormtroopers you may have missed, you will not be able to until the transport has come to a complete stop. The player character was invisible, so there was just a saber/gun swinging around hitting people, the HUD was missing...and I killed Luke without losing the mission. This needs a whooolllle lot more work.

Now, as far as visuals go...the brushwork and patchwork was fine...but the texturing needed some serious help. It's as if the author just slapped a random texture onto the cargo transport, said "that looks good" and didn't even bother fitting it to the surface - the entire thing is misaligned and goofy-looking. The second ship wasn't as bad, but the textures were still stretched pretty badly.

If you want to be sure a mod you're making is good, we have forums that you can use to get constructive criticism and to showcase your mods before their release. Take your time, make sure that everything looks good (that's the way most of the crowd rolls) and [b]test thoroughly[/b]. Don't make me bash your files, or I will have basement cat hunt you down. Who knows what he might do. ;)

~Dretzel
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