U.S.S Leonov - "The Animal" - Elite Force II DEMO


Box art for U.S.S Leonov - "The Animal" - Elite Force II DEMO For: Star Trek: Elite Force II
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Description
U.S.S Leonov - "The Animal"
Readme
Elite Force II DEMO - 25/12/2018
"The Borg wouldn't know fun if they assimilated an amusement park"



Description:
The U.S.S Leonov, nicknamed "The Animal" due to its participation in the fierest battles during the Dominion war in a long forgotten backstory, found its origin within Elite Force and specificly the RPG-X modification and was designed as both an inspirator and tech demo. During its original development and release in 2009 and 2010, a lot of RPG-X maps heavily used dead ends or clip brushes in their corridor design and if such map didn't use custom textures, then it was deemed "uncool". The aim of "The Animal" was to let people see what can be done with just the default textures and a continues corridor design that didn't rely on dead ends and clip brushes.

Based on Jedi Academy's Outline THREE, the port to Elite Force II marks the map's return to the Star Trek franchise and altough a lot needs to be done, this Christmas demo reflects the state of the map as it currently is. Hopefully a full release of "The Animal" will happen in 2019 besides the other Elite Force II projects.

As always, feedback is much appreciated and for futher information and new screenshots, check the website or the Elite Force/Elite Force II Discord channel.


Game info:
Game: Elite Force II
Gametype: Roleplaying (Other modes may work but are not supported)
Number of Players: 8 starting points available
Bot Support: No


Credits:
Mapping: Apprentice
Scripting: Chrissstrahl

The map features elements from the following modifications:
- Colony 7
- The Dark Project
- DS9: Balance of Power development team


Feedback:
Feedback can be given through apprentice(at)apprentice(dot)be.


For actual information about the map "U.S.S Leonov", see the website www.apprentice.be
THIS MODIFICATION MAY NOT BE USED WITH UBERGAMES RELATED PROJECTS NOR MAY IT BE USED IN NON-UBERGAMES PROJECTS MADE BY UBERGAMES STAFF AND/OR THEIR AFFILIATES, PAST, PRESENT AND FUTURE.


End
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