Megatexture Technology Mod


Box art for Megatexture Technology Mod For: Doom 3
Size: 96.12 MB
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Description
if you enjoyed the look of, and using/playing with the popular [file="72779"]Megatexture Technology Mod[/file] from late last year, then this download is right up your alley! The Megatexture Technology Mod showcases John Carmack's early version of the Megatexture technology which lies hidden in the DooM³ engine based games. This mod willwork with Doom 3 / Quake 4 and Prey, but the developer has added some DooM³ specific vehicles.

Some of the changes/additions since the last version are:
A crude attempt at making the ET: Quake Wars Valley map!
Objects cast shadow on megatexture.
Blending between Megatexture levels.
More than halved the Megatexture render program size by using a different approach (original file still in the glprogs folder).
Detail texture, effectively adding another Megatexture level.
Added vehicles and water.
press [b]F[/b] to enter vehicles
press [b]G[/b] to toggle third person

View the development log by [url="http://www.gamedev.no/megatexture_valley/valley.html"]clicking here[/url].
A custom program was made to create the Megatexture, you may download the Megagen tool by [url="http://www.mapsbytron.com/files/doom3_stuff/valley-d3-final/megagen%20-%20FOR%20RELEASE.zip"]clicking here[/url].





Refer to the readme for more information.
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