Star Ruler 2 Rising Stars v.1.02hotfixed


Box art for Star Ruler 2 Rising Stars v.1.02hotfixed For: Star Ruler 2
Size: 6.5 MB
Rate this mod:
Downloaded 425 times
Star Ruler 2 Rising Stars v.1.02hotfixed, download Star Ruler 2 Rising Stars v.1.02hotfixed free, free Star Ruler 2 Rising Stars v.1.02hotfixed mod download, free download of Star Ruler 2 Rising Stars v.1.02hotfixed mod for Star Ruler 2, Star Ruler 2 free mod Star Ruler 2 Rising Stars v.1.02hotfixed download, download for free Star Ruler 2 Rising Stars v.1.02hotfixed Star Ruler 2, free download full mod Star Ruler 2 Rising Stars v.1.02hotfixed, direct download link Star Ruler 2 Rising Stars v.1.02hotfixed, download Star Ruler 2 Rising Stars v.1.02hotfixed modification
full download Star Ruler 2 Rising Stars v.1.02hotfixed Star Ruler 2, Star Ruler 2 Star Ruler 2 Rising Stars v.1.02hotfixed, free Star Ruler 2 mods Star Ruler 2 Rising Stars v.1.02hotfixed, Star Ruler 2 Rising Stars v.1.02hotfixed direct download free, Star Ruler 2 Rising Stars v.1.02hotfixed download for free, Star Ruler 2 Rising Stars v.1.02hotfixed Star Ruler 2 download link, free download Star Ruler 2 Star Ruler 2 Rising Stars v.1.02hotfixed, Star Ruler 2 Rising Stars v.1.02hotfixed mod, Star Ruler 2 modifications
Description
A large-scale mod intended to expand and improve various aspects of SR2's gameplay.
Features:
Three new lifestyles with various pros and cons
Berserkers, exemplified by the warlike Rahta race
Be the finest warriors in the galaxy, but be wary of galactic peace, for your internal strife will cripple you
Pacifists, such as the telepathic Fasshi
Peace is a means and a purpose to your people, but war disturbs them greatly
Researchers, exemplified by the determined Alipha
Stop the impending Overlord invasion through the power of superior technology
An alternative tech grid available to the Technocracy government, taking the infinite progression techs from Wake of the Heralds to their logical extreme
More than a dozen new subsystems, including Ferrofluid Armor, Miner Hulls, Covariant Shield Generators, and Singularity Cores
A complete overhaul of weapon balancing
Several new orbitals - Stellar Shield Generators, Power Transmitters, Subspace Telescope Arrays, and others
Several new buildings, including Command Centers and Centralized Coordination Complexes
Increased control over the way the game plays, with settings such as First Contact Mode, Research Effectiveness Decay, and more being changeable during game configuration
To install:
Extract nto ��Star Ruler 2/mods�
View Screenshot
No comments. Comment to start the discussion!
Please Login or Sign Up to post a comment
Disqus Comments