Tom Clancys Splinter Cell: Blacklist Versus Mode Redefined v.30082016


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Description
The purpose of this mod is to make gameplay in multiplayer more like it was in Chaos Theory VS. It means that spies will be forced to play stealthy and mercs will be forced to be more attentive. Equal sides pure CTF gameplay is now changed to the Cat and Mouse gameplay, just like it was in SCCT's and SCPT's spy vs merc multiplayer.
It's definitely worth to try, and for all old svm lovers must to have. Mod is difficult when compared to the original game, gameplay is being slowed down and focused on stealth so i recommend it for more patient players who like to plan before act and think twice before decide. Mercenaries are now beasts and should be feared in direct combat, to defeat them spies need to master stealth and team work techniques to the highest level. If you think that original classic mode SVM is too easy or too fast, this is mod created for You.

Main changes in the mod are:
- Mercenaries are now stronger than spies in direct combat, they use enchanced detectors, they cannot be frontal killed, they can now use their melee when being tazed.
(This change forces spies to use their stealth abilities rather than taze the merc and rush to melee him.)
- Remote hacking is now changed to be stationary, just like in old SVM games.
(This change forces spies to teamwork more than ever before.)
- Movement is being changed to suit the new slow peaced gameplay style, middle movement speed has been removed from the game.
(This change adds some tension and challenge to the gameplay.)
- Shadow system has been reworked, so it's now a powerful tool for spies to use. Goggles do not lit anymore in the dark, and spy is always hidden in shadow no matter what distance he is from mercenary or how fast he is moving.
(This change supports the stealth gameplay and opens additional possibilities for spies.)
- Health and damage system has been reworked, regeneration is now rly, rly slow for both sides and damage system is now greatly rewarding headshots.
- Mercenaries flashlight has now more range by the cost of it's wideness.
(This adds some extra tension for the mercenary gameplay and forces him to always stay focused and slowly scan all of dark areas.)
- Death From Above range is now moderately decreased, spy is now falling on the mercenary from above rather than jumping on him at the ridiculous distances.
(This change makes DFA mechanic more clear for players and less overpowered and overused.)
Mod offers an installer
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