Tyranid Mod


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Description
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DESCRIPTION
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This modification for Dawn of War adds the Tyranid race,
from the tabletop war-game Warhammer 40k from which Dawn
of War was based on, to the game. The Tyranids are an alien
race, threatening the imperium from the edge of the galaxy,
living only to feast upon the flesh of their foes. They are
a fearsome adversary, but an even better ally! That's why
our mod allows you fight with and for the great Tyranid race,
swarm the enemy with hundreds of hormagaunts, stamp on your
foes with the huge carnifex and devour your opponent from
within with the deadly lictor. We aim to show players of Dawn
of War what the fantastic Tyranids are and attempt to keep as
true to the feel of the race as possible.

Tyranids 400 Release
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+WHAT TYRANID MODELS ARE IN THIS RELEASE?

Every single model is in the game and animated, with a few exceptions
-The Ravener has no animations
-The Biovore appears as a Defiler
-The Hive Tyrant appears as a Wraithlord
-Will of the Hive appears as a skull probe
-Capillary Tower, Spore Chimney and Magma Vents are all standins
-Most buildings do not have animations

===IN GAME THINGS TO KNOW!===

+WHAT TO EXPECT FROM THIS MOD+

This version of the mod is a complete overhaul from 0.3. Everything is different.
The main point we want to establish is that this mod is a huge step from 0.3, but
is not without errors. Things such as the Trygon Run animation is a bit dodgy,
some models still using standins and other weapon upgrades not appearing
visually. The Code is solid, but for whatever reason, some visuals havn't made it
into this 0.4 release.

This mod is intended as a halfway between 0.3 and 0.5. 0.5 Will be hopefully the
finished race, and will be complely visually finished. This mod has been polished
to the best of our abilities without pushing back the deadline any further. Any
issues will be fixed with 0.5 or a subsequent patch.

Saying that, we really hope you enjoy it!

+HOW DO I CAPTURE STRATEGIC POINTS?

Genestealers and Warriors are the ONLY Tyranid unit that can
capture strategic points.

Will of the Hives are the Tyranid builder units. They are a
little like the Eldar builder units, and appear as skull probes



+HOW DOES THE TYRANID ECONOMY WORK?

Capture Strategic Point and build Spore Towers/Listening Posts
(just like other races), you will also need to build lots of
Reclamation Pools as these also produce requisition



+HOW DO I KNOW WHEN I AM ON A PAR WITH OTHERS RACES RESOURCE OUTPUT?

As the Tyranids only have one resource, requisition, as a guide you
need to produce 180+ requisition, not the usual 100 or so.



+WHAT ARE THE SQUAD AND SUPPORT CAPS?

The maximum squad capacity in-game is 30 and the
maximum support capacity is 20. To justify the increase
in squad cap from the usual 20 to 30, the Tyranids do
not have turrets or mines.



+HOW DO I INCREASE THE SQUAD OR SUPPORT CAPACITY?

By simply building a Hive, the relevant cap will increase
by 5, look at the help tool tips. As a guide you should
build the following -
4 Hive Node/Troop/Brood Hives �" increase squad cap by 5
1 Birthing Sacs/Elite/Warrior Hives �" increase squad cap by 5
2 Spawning Chambers/Carnifex/Heavy Hives �" increase support cap by 5
1 Mutation Lair �" increase support cap by 5
1 Tunnel Warrens/Relic - increase support cap by 5



+HOW DO I DEFEND MY BASE?

As the Tyranids you can only defend with your mobile forces,
your spawned units. Your base does NO damage to the enemy. However,
All your buildings produce an effect called Toxic Miasma.
This slows them down and it reduces the enemy’s accuracy.


+DO MY BUILDINGS HAVE SYNAPSE AURA?

The HQ has Synapse. The Hive Mind would never
leave their young without the comfort of their “mother” being
present at the “birth”. Synapse provides “Iron Will” (auto
rallies your troops) and “Immune to Instant Death” (reduces
enemy damage) as per the codex.



+WHAT TYRANIDS HAVE SYNAPSE?

The Hive Tyrant, Brood Lord, Warriors and Zoanthrope
all have the Synapse aura.



+WHAT DOES “WITHOUT NUMBER” MEAN?

In the Hive Node (Troop Hives the Spinegaunts, Termagaunts,
Hormagaunts and Genestealers) at T3 (Tier 3, after
the second HQ upgrade) there is another set of 4
identical icons at the bottom of the unit selection
box. They have “without number” (WoN) in the top row of the
help tool tip. These units are produced at full strength,
for example, when spawning a 'without number' Genestealer unit,
instead of spawning at a squad size of 2, they will spawn as a full
squad of 12. Individually they are cheaper and spawn quicker than
units at T1 and T2. Use the “without number” upgrades when you have
plenty of resources.
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