XCOM: Enemy Unknown Graphics Mod - Changes to BaseEngine v.1.2b


Box art for XCOM: Enemy Unknown Graphics Mod - Changes to BaseEngine v.1.2b For: XCOM: Enemy Unknown
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Description
Several things within XCOM's BaseEngine file are defaulted for consoles vice optimized for a high end PC. I changed over two dozen settings mostly pertaining to texture filtering Anisotropic Filtering 16x vice 4x in game, numerous changes to the dynamic shadows and overall lighting, texture sizes to reflect 4096, increased draw distance, enabled FXAA and PostProcessing, Tessellation 64x, LODbias, hardware shadow filtering and physx support for Nvidia based cards among many other changes. Some things to note - the resolution is set at 1920x1080, you can easily change this to your preference in game. There are some things you can't change within this game engine, believe me I've tried: depth of field, force max graphics quality and motion blur will corrupt the overall gameplay graphics. Forcing max graphics quality looks incredible, very detailed, though aliens are missing textures - mostly everything else looks fine. I could have done more though the Unreal 3 Engine in this game is somewhat spartan to a degree. You can also completely edit shadow resolutions, I did this along with more intense dynamic shadows and the game looks almost too dark when boarding a UFO. I think the attached file is a nice balance between shadow quality and overall lighting.
Instructions:
Replace the BaseEngine.ini file in game�s folder with the version from archive.
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