Battlezone 2 - Combat Commander Patch v.1.3.6.4b


Box art for Battlezone 2 - Combat Commander Patch v.1.3.6.4b For: Battlezone 2 - Combat Commander
Size: 5.13 MB
Rate this patch:
Downloaded 453 times
Battlezone 2 - Combat Commander Patch v.1.3.6.4b, download Battlezone 2 - Combat Commander Patch v.1.3.6.4b free, free Battlezone 2 - Combat Commander Patch v.1.3.6.4b patch download, free download of Battlezone 2 - Combat Commander Patch v.1.3.6.4b patch for Battlezone 2 - Combat Commander, Battlezone 2 - Combat Commander free patch Battlezone 2 - Combat Commander Patch v.1.3.6.4b download, download for free Battlezone 2 - Combat Commander Patch v.1.3.6.4b Battlezone 2 - Combat Commander, free download full patch Battlezone 2 - Combat Commander Patch v.1.3.6.4b, direct download link Battlezone 2 - Combat Commander Patch v.1.3.6.4b, download Battlezone 2 - Combat Commander Patch v.1.3.6.4b upgrade
full download Battlezone 2 - Combat Commander Patch v.1.3.6.4b Battlezone 2 - Combat Commander, Battlezone 2 - Combat Commander Battlezone 2 - Combat Commander Patch v.1.3.6.4b, free Battlezone 2 - Combat Commander patches Battlezone 2 - Combat Commander Patch v.1.3.6.4b, Battlezone 2 - Combat Commander Patch v.1.3.6.4b direct download free, Battlezone 2 - Combat Commander Patch v.1.3.6.4b download for free, Battlezone 2 - Combat Commander Patch v.1.3.6.4b Battlezone 2 - Combat Commander download link, free download Battlezone 2 - Combat Commander Battlezone 2 - Combat Commander Patch v.1.3.6.4b, Battlezone 2 - Combat Commander Patch v.1.3.6.4b patch, Battlezone 2 - Combat Commander update
Description
version v. 1.3.6.4b- Construction rigs can upgrade once again. Was bit by false positives from a security check added. [NM] - Extra work to ensure out-of-syncs are noted and reported. [NM] -- 1.3.6.4a build - Move score CRCs into per-timestep state checks. This simplifies items to track, is a net deletion of code, and should hopefully fix the issues seen with false positives on scores out of sync. [NM] - Slightly better cleanup of AttackGroups() when a unit is destroyed. Shouldn't ever allow a dead object to be chosen for a group leader. [NM] - Fix root cause of score desyncs; was switching tracking of kills and deaths for clients. [NM] -- 1.3.6.4b build
No comments. Comment to start the discussion!
Please Login or Sign Up to post a comment
Disqus Comments