Birth of America II: Wars in America 1750-1815 Patch v.1.10c


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Description
version: v.1.10cGame Engine [updated to version 121011]. You can now disembark troops from a fleet trapped in ice.. Cavalry will no longer assault Forts, even if breached. Siege improvements [supplementing rules added in version 1.08]. Besieged forces will now take attrition hits every turn, in proportion of their number and how the siege roll went (anti over-crowding rule).. If too many breaches accumulated, then a surrender roll is always possible (whatever the presence of a depot, super elite troops, etc.) . Each breach will make the besieged consume an extra 5% of his normal supply usage. The purpose of this rule is that by upping the supply usage, you'll have more chances to have your supply depleted enough so that the depot (or supply wagon) can't provide its 'surrender protection' to the besieged force. For the rationale, just consider that the breaches are also making depots and stocks explode or be wasted, as you get shelled pretty heavily, etc.... Fixed a bug where a lone sneaky leader could prevent a siege to happen, even if siege indicator was correctly shown. A retreating army can now split static units (abandon them) to escape better. A too low cohesion can make a stack call off an assault, aggressive leaders will have a tendency to force the troops though.. Added Overcrowding rule:. The overcrowding rule exists to penalize (rather substantially) forces that are too numerous to defend adequately incityscape structures (mostly cities and forts). As with other rules, the engine is not prohibiting in 'a hard way' troops to be stationed en masse in a given structure, as it would pose very large problems to handle for the interface, then the AI. Instead, it follows the philosophy of 'you can do it, but that's not optimal'.... See Wiki article at: http://www.ageod.net/agewiki/Overcrowding_Rule. Exported several additional Game parameters [see \Settings .opt files]. Enabled new Main Menu Options:. 120 DPI fonts. Dynamic Borders [caution: may cause slow map scrolling]. Reduced �gaway from home�h move penalty [affects Militia and Irregular Units that have a defined �ghome area�h]. Fixed a bug whereby a unit under siege could always escape from the region using a specific sequence of Movement orders, Passive posture, and Evasive Move Special Order settingsSetups. 1813 Great Lakes. Isle Orleans ocean region unblocked to allow bateaux access to portEvents. 1755 Campaign [original and COL variant]. The Spanish transport at Penacola now unlocks when Spain enters the war. 1689 King William's War. Added check for absence of an existing fort to the French Option to build a fort at Quebec. 1812 Campaign and 1813 Great Lakes. Changed Tecumseh and his Indian units to Winter at Shawnee VillageGraphics, Text, Models and Units:. Includes all Models, Units and Graphics for King Philip's War mod. Changed all Leaders with �gEntrencher�h ability to have �gDefensive Engineer�h. Spansh Naval units now all have 0 Command Cost. Latest version of LocalStrings__AGE.csv included. Corrected several text references for Units and Models. Unit UID 700 $Unit_ShortName_GBR_ArtPW. Model UID 711 $Model_ShortName_ING_UncasKW. Unit Home Area changes. Rangers, Mountain Boys and Couereurs now �gat home�h anywhere in North America. American Riflemen and Morgan's Light Infantry are �'at home�' anywhere in North AmericaDocumentation. The Strategic Maps v2.0 created by Emx77 are included. Thank you!!!
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