Colin Mcrae Dirt 2 Patch v.1.1 ENG


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Description
version: v.1.1 ENGBug FixesGraphics� Shadow quality setting of �low� is now correctly saved instead of resetting to �medium� Combinations of both high resolutions and high MSAA levels have been restricted on graphics cards with low memory to prevent issues found with those settings� Added missing function key icons� Fixed several lighting artefacts in night races� Fixed missing initial load screen on multi-GPU setups under DX11� Alt+Tab and Alt+Enter are now better supported under DX11� Benchmark mode now correctly applies custom settings� Fixed missing text in benchmark mode pause menu� Fixed a crash when changing multisampling mode� Fixed flickering text on stats screen in network mode� Improved image sharpness in DX9� Fixes to improve NVIDIA 3D Vision support� Better default graphics options are chosen when running the game for the first time with a GeForce 8400 GSAudio� Fixed an issue where replay music would suddenly cut in when navigating a replay at very slow speeds� Ensured that OpenAL is properly shut down when exiting the game using Alt+F4� Prevented reverb cutting in and out abruptly on the Utah tracksGameplay� Fixed player being able to drive through the ground on the Rewang Trailblazer track� Fixed wall-riding on Battersea routes� Bug-fixes for LA Stadium, Malaysia Rally and Baja Rally tracksGeneral� Fixed a rare crash during the loading sequence� Fixed an issue in the Russian language version where the default player name is missing from the one-to-watch sequence� Fixed an issue where loading and saving would fail if multiple controllers were connected� Fixed a crash which could occur when entering the first race using a motion platformChanges� Removed 16x quality coverage sampled anti-aliasing support� Added support for MS Sidewinder Force-Feedback USB Wheel� Added support for Logitech Driving Force USB Wheel� Added support for Logitech Cordless RumblePad 2 USB controller� Machines with 6 cores will now use the 4-core worker map rather than the single core mapOptimisations� Optimised shadow rendering� Optimised CPU performance on machines with SMT and multiple cores� Improvements to frame-rate fluidity and triple-buffering support
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