Combat Mission: Battle for Normandy Patch v.1.01


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Description
version: v.1.01This patch will update your CMBN game to v1.01, which includes many enhancements and improvements. Below is a list of some of the new v1.01 game features.Vehicles- Moving vehicles fire their weapons with further reduced accuracy.- Spotting ability of buttoned-up vehicles is further reduced.- Fixed a graphical bug that could cause a Puma crew to rotate outside the vehicle.- Vehicles that lose an unbuttoned crewman to small-arms fire are more likely to pop smoke and/or retreat like they typically do when the vehicle itself takes a hit.- Armor penetrations through a vehicle's main gun mantlet are not reported as hits on other locations.- Hit text for projectiles that enter an open vehicle hatch says "Hit: Opening" rather than turret or hull.- Corrected a rare problem that could cause tank drivers to remember "threat locations" for too long and rotate the vehicle inappropriately.- In a campaign game, if a tank is in working order but its crew is decimated, the tank will not appear in the next battle only to immediately become "knocked out" due to having a decimated crew.- Rhino vehicles are additionally available in August.- Fixed a bug that prevented ricochets off a Panther lower mantlet into the hull top (though this intentionally remains rare).- The glacis/hull-roof armor plate on the Tiger front is thicker.- SPW 250/9, SPW 251/9, and SPW 251/10 halftracks will button up under fire like most other vehicles do.- PSW 222 crew is now commander/loader, gunner, and driver.- PSW 222 and PSW 223 are capable of firing weapons after losing a crewman, and have slightly improved commander's visiblity when buttoned up.Terrain- Troops hiding in trenches or foxholes get better protection from shrapnel.- Concealment in foxholes is increased.- Corrected a problem that protected soldiers when a wall was behind them, but not enough when a wall was in front of them.- The distance between a soldier and bocage where the soldier may see through the bocage is slightly shortened.- Direct hits do more damage to trees.- Trees are less likely to block large projectiles consistently.- Tree placement remains precisely consistent each time you load/play a particular scenario.Quick Battles- Corrected a problem that sometimes switched attacking and defending sides.- The unit auto-purchaser is improved.- Air support may only be purchased during daytime with clear or hazy weather.- The "Random Service" option works properly.Artillery- Artillery is a little less precise.- When a forward observer cannot see where spotting rounds impact, he will usually require another round to be fired rather than skip ahead to fire-for-effect with poor accuracy.- Corrected a problem that sometimes caused artillery missions targeted near a TRP to "prepare" indefinitely.- Pre-planned missions for on-map artillery won't ever use spotting rounds.- Corrected an accuracy problem that could affect the first rounds of pre-planned artillery strikes using the Line pattern.- White phosphorous (smoke) does not cause unrealistically high casualties.Soldier Behavior- Soldiers are less likely to use SMGs at longer ranges.- Soldiers are less likely to fire on exposed tank crew.- Soldiers can spot anti-tank mines (in addition to anti-personnel mines).- Corrected some problems with mortars in direct-fire mode.- Soldiers are less likely to use explosive weapons for area-fire at very short range.- Soldiers won't set up heavy weapons on the precise edge of the map.- The TacAI pays a bit less attention to unarmed vehicle targets.- Soldiers aim better when area-firing into an immediately adjacent building.- Corrected some problems with soldier placement around heavy weapons in foxholes.- Soldiers are quicker to stop attempting to surrender if friendly soldiers are nearby and enemies are not.- HMG assistants can cower under fire like the rest of their team.Grenades- Troops may throw grenades from buildings at open-topped vehicles.- Grenade throwing obeys covered arc orders.- Grenades won't roll through building walls.Bridge Pathfinding- Corrected some minor pathing problems across bridges.- Troops are more willing to move across nearby fords rather than use distant bridges.Anti-tank Guns- Antitank guns won't attach to vehicles that are too small to tow them.- Corrected a problem that potentially allowed an antitank gun team to move the gun into a building.User Interface- Keyboard camera controls are smoother (Windows version).- When placing troops in a building during setup, if you click on a soldier or its icon (instead of the building) to set the destination, it won't cause the moving troops to float in midair.- Trenches and barbed-wires "remember" their rotations if moved to a location that is not adjacent to other trenches or barbed-wire.- When attaching targeting orders to a waypoint, the range display is calculated from the waypoint, not the unit's current location.- Corrected a problem with area-targeting a non-occupiable roof of a building.- Clicking Exit or New in the Editor brings up a confirmation dialog.Miscellaneous- Less framerate is devoted to showing wind blowing through trees.- MP40 ammo pouches display correctly on German soldiers.- Fixed a disappearing "gable" on a couple of barns.- Updated US rank icons.- Fixed some out-of-memory problems.- Adjusted the point values for bunkers.
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