Command and Conquer 3: Kanes Wrath Patch v.1.02 ENG


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version: v.1.02 ENG Bug fixes: � Fixed an error that sometimes caused players to unexpectedly select multiple control groups at once when rapidly switching between control groups. � Beacons once again work for subfactions � GDI Slingshot and Shatterer icons swapped at the Reclamator Hub to mirror the War Factory � Watch tower will now correctly autotarget units at maximum range � ZOCOM Shatterer can no longer bypass the overload beam power down by using Call for Transport � Sonic fencing will no longer disappear from the armory when healing infantry � Decoy Specters will no longer deal the full non-decoy damage if the decoy dies while the weapon shell is in flight � Decoy specters will no longer do damage if the decoy dies while the shell is in flight � Specters will no longer damage airborne units � Nod Crane can now build the Voice of Kane � Units will no longer retain the mothership catalyst effect when transported through a wormhole � Decoy Tripods can no longer EMP � Fixed an exploit that allowed small units to walk along the map border, outside of normal detection, on the Tournament Tower map Global Conquest: � Meta-unit hardpoints will be reset at the beginning of each Global Conquest battle � Strike forces can now have spaces in their names Global changes: � Level 2 Veterancy bonus increased from +20% damage, +30% health to +25% damage, +40% health. � All Harvesters: cost reduced to 1600, build time reduced to 16s. This will speed up the time to unit production and decrease the impact of all-in rushes without affecting the early-game scouting phase. GDI factions � units � Guardian Cannon damage increased from 175 to 200 � Hammerhead: range increased from 200 to 300, speed increased from 150 to 160 � ZOCOM Orca: clip size increased to 5 � Rig: unpacked hit points increased from 5000 to 5500 � Rig stealth detection range increased from 200 to 400 � Zone Shatterer overload beam damage increased from 1250 to 1500 � Shatterer and Zone Shatterer: range increased from 325 to 350 � Orca attack duration increased by 50% per shot � Mobile Repair Transport repair drone leash distance increased from 50 to 100 � Mammoth tank health increased from 10000 to 11500 � Juggernaut: clip reload time reduced from 5s to 3s � Juggernaut and Behemoth: turret turn rate doubled � Titan range increased from 300 to 325 GDI Factions � abilities � Zone Trooper/Zone Raider jumpjets no longer have a small pre-jump delay, flying speed increased � Sniper Team no longer unstealths when using Bombard � Sensor pod cost reduced to 100 � APC minefield cost reduced to 300 GDI Factions � upgrades � Pitbull Mortar: upgrade cost reduced to 1000 � AP Ammo: cost reduced to 2000, build time increased to 60s � Hardpoints: build time increased to 60s � Zone Trooper/Raider Scanner Pack: upgrade range bonus increased from 10% to 20%, cost reduced from 1000 to 500, build time reduced to 15s � Zone Trooper/Raider Autoinjectors: cost reduced to 1000, build time reduced to 30s � Stratofighter: upgrade cost reduced to 1000, build time reduced to 30s � Composite Armor: cost reduced to 1500, build time reduced to 45s � Tiberium Field Suits: cost reduced to 1000, build time reduced to 30s � Railgun: upgrade cost reduced to 4000 � Adaptive Armor: research cost reduced to 1000 GDI Factions � powers � Railgun accelerator: rate of fire bonus increased to 200%, cost reduced to 500 � Orbital bombardment: cost reduced to 3000 � Supersonic air attack: cost reduced to 2000 Nod factions � units � Fanatics: damage increased from 700 to 800, explosion radius increased from 50 to 60 � Attack bike armor versus cannon reduced by 10% � Black Hand raider buggy stealth detection range increased from 200 to 400 � Obelisk of light cost/build time increased to 2000/20s � Specter cost/build time increased to 1500/15s � Shadow team: range increased from 200 to 225, clip reload time reduced by 40%, speed increased from 80 to 90, flying speed increased from 100 to 120 � Reckoner health increased from 2000 to 2200 � Avatar range increased from 350 to 375, commandeered beam cannon damage increased from 900 to 1100, range of flame weapon increased from 100 to 200 � Flame tank range increased from 100 to 150 � Awakened are now much more resilient to missile and cannon fire � Enlightened hit points increased from 600 to 650 � Venom damage, pre- and post-upgrades, increased by 10% � Vertigo Bomber area effect radius increased from 30 to 40 Nod factions � Abilities � Disruption pod: cost reduced to 300 � Booby trap: cost decreased to 100 Nod factions � Upgrades � Tiberium Infusion: cost reduced to 1000, build time increased to 30s � Laser capacitors: cost reduced to 2500, build time increased to 1:15 � Black disciples: upgrade cost reduced to 1000, build time reduced to 30s � Tiberium core missiles: cost increased to 2500, build time increased to 1:15 � Super charged particle beam: cost reduced to 3000 � Dozer blades: armor bonus decreased from 25% to 15% Nod factions � powers � Cloaking field: damage vs infantry reduced to 400 from 500 � Power signature scan: cost reduced to 300 � Decoy temple: cost reduced to 500 � Redemption power: cost decreased to 750 � Radar Jamming Missile: cost reduced to 300 Scrin factions � units � Hexapod: ravager addition no longer hits air � Devourer tank range reduced from 350 to 340 � Corrupter healing reduced by 50% � Seeker tank armor versus rockets increased 10%, armor versus gun increased 10% � Planetary Assault Carrier: damage increased from 45 to 55, health of drones increased 10% � Mechapede: disintegrator segment range increased from 150 to 175 � Mechapede corrupter segment healing reduced by 66% � Mechapede ravager segment: range increased from 300 to 325 � Shard Walker: cost/build time increased to 800/8s � Tripod and Reaper Tripod damage increased by 10% Scrin factions � abilities � Blink packs have been tuned to feel significantly more responsive � Ion storm healing increased from 2% to 5% � Mastermind/Prodigy teleport recharge increased to 20s, no longer works on EMP�d/phased units � Cultist, prodigy, and mastermind mind controls (all types) no longer work on Epic Units or commandos Scrin factions � upgrades � Advanced articulators: cost reduced to 1000, build time reduced to 30s, speed bonus increased by 10% � Traveler engines: cost reduced to 1500, speed bonus increased by an additional 10% � Reaper 17 forcefields: cost reduced to 2000, build time reduced to 60s � Shard launchers: cost reduced to 2500, build time increased to 1:15 � Plasma Disc launcher: cost and build time reduced to 1500/45s � Blink Packs: cost/build time reduced to 500/15s � Forcefield generator: cost reduced to 4000 � Blue shards: cost reduced to 2000, build time increased to 60s � Attenuated forcefields: build time reduced to 60s Scrin factions � powers � Tiberium vibration scan: cost reduced to 300 � Infestation power cost reduced to 1000
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