Company of Heroes: Tales of Valor Patch v.2.601 to v.2.602 ENG


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version: v.2.601 � v.2.602 ENGv2.602 � Operation Torch Maps3 new maps have been added to the game:2p Carpiquet6p Refinery6p Steel Pact3 new community map have been added to the game:2p Duclair2p Egletons4p Alsace MoselleThe following maps have received significant balance changes:2p Beaux Lowlands2p Flooded Plains2p Ruins of Rouen2p Sturzdorf2p Wrecked Train4p Duclair4p Lorraine4p McGechaen's War4p Point Du Hoc4p Rails and MetalBug FixesUnits no longer continue to crawl after recovering from SuppressionChance for a kill critical on vehicles is now properly being updated when they've received other non-kill criticals (5% bug)Unbuilt Tank Traps cannot be repeatedly spawned around enemy vehiclesAll vehicles now properly have vehicle coverRegistered Artillery can no longer target field defensesRegistered Artillery can no longer be refunded after useM18 Hellcat can now be detectedGoliath can now be detectedRecon Squads can now detect camouflage while movingTeller Mines no longer have a chance to miss vehicles in vehicle coverThe Hotchkiss now properly shares experience with other PE unitsATHT's using Focus Fire now have intended accuracy vs moving British infantryHetzer Veterancy requirements reduced to standardM10 Veterancy requirements increased to standardPanzer IV Stubby now prioritizes light vehicles over infantryStuH now prioritizes infantry over vehiclesPE Panzerschrecks no longer convert to Wehrmacht Panzerschrecks when droppedGeschutzwagen wrecks can now be salvaged for MunitionsLuftwaffe reinforce time reduced to standardPaks and Nebelwerfers can now use MedkitsAT Grenades now collide with enemy vehiclesHetzer and Jagdpanther CP reward increased to standardPanther Battlegroups are much less likely to fail to spawn the second PantherMedics no longer detect camouflageSnipers and weapon teams can now pick up Supply DropsTank Traps can no longer be placed so close together that they block infantry105mm Howitzers are now re-crewed with 3 squad membersRemoved the chance for the Pak38 support members to one-hit kill infantryBombing Run no longer does double damage to Vet 3 StuGsM10 no longer has increased accuracy vs skirted PanzerIVsWehr Officer 81mm Mortar Bombardment can no longer be interrupted to produce false smokePanther Battle Groups and OMCGs will not refund their cost if partially called in on an unfinished buildingAT Guns no longer avoid their reload time by resetting the gun after a shotPanthers now properly benefit from Tank Destroyer's APCR upgradeNebelwerfer rockets no longer have a chance to instantly kill all occupants of a buildingSappers with the Demolitions & Disposal upgrade are no longer negatively affected by the Lieutenants movement auraPioneer Call-in now has proper requirements after the HQ is destroyedPE Armored Cars are no longer resistant to engine damage from minesRanger Bazookas no longer drop with greater frequency than other slot itemsPropaganda War's chance to not trigger on targets has been removed in most instancesSnipers are now able to re-enter camouflage after a reasonable duration after exiting a building"Burst Fire" effects have been reduced on the Ostwind, Puma, and PE Armored CarKettenkrad's can now repair resource points that have had Scorched Earth used on themAmerican Medics are now selectable (to see unit health)Demolition Charges can now be targeted by weaponsStickybombs can now be interrupted by retreat commandsPanzerfaust can now be interrupted by retreat commandsGeneralSpeechSome speech files missing from Wehrmacht and Panzer Elite upgrades have been restoredMedicsHealth reduced from 120 to 60SnipersAccuracy vs garrisoned units increased from 75% to 100%Will no longer automatically seek cover before firingFlamethrowersDamage vs units in open cover reduced from 1.0x to 0.85xDamage vs units in negative cover reduced from 1.0x to 0.75xDamage vs Soldier Armour reduced from 1.0x to 0.95xDamage vs buildings increased from 0.5x to 0.6xInfantry Flamethrower max damage reduced from 40 to 30, min damage increased from 15 to 25Sherman and Churchill Flamethrower max damage reduced from 40 to 35, min damage increased from 20 to 30Halftrack Flamethrower max damage increased from 30 to 35, min damage increased from 10 to 30GrenadesNo longer have a chance to miss the targeted locationAbilitiesWeapon using Abilities can no longer be used while PinnedBase BuildingsAll base buildings can now reinforceAmericanEngineersSuppression threshold increased to match other infantrySuppression recovery threshold increased to match other infantryUpgrading with flamethrowers now increases your suppression modifier by 1.5xMortarBarrage scatter angle reduced from 15 to 10Set-up time reduced from 2.4s to 1.5sPack-up time reduced from 2.8s to 1.9s.30 Cal HMGPack-up time reduced from 2.5s to 2.1sReady aim time decreased from 0.3 to 0.1 (it will aim faster)Anti-Tank GunReinforcement cost reduced from 71 to 26Accuracy vs Anti-Tank guns reduced from 0.5x to 0.1xAccuracy vs Infantry reduced from 0.15x to 0.05xAccuracy vs Snipers reduced from 0.15x to 0.02xTargeting priority vs Snipers reduced from 10 to 5Weapon health increased from 300 to 390Sherman CrocodileRange increased from 20 to 25Vet 2 1.5x Penetration bonus replaced with a 0.8x Cooldown bonusM18 HellcatSpeed increased from 6.0 to 7.2Acceleration increased from 1.5 to 2.0, Deceleration increased from 3.8 to 4.4Vet 2 bonus is now 1.5x Penetration rather than +1.25 RangeHellcat penetration at short range increased from .65x to .75x, medium range from 0.55x to 0.69x, and long range from 0.4x to 0.63xTarget table now identical to the M10'sDamage bonus from camouflage reduced from 2.0x to 1.5xPenetration bonus from camouflage reduced from 5.0x to 1.5xM26 PershingCost reduced from 900 Manpower to 800 ManpowerOff-Map Combat GroupM8s and Hellcats now spawn with their upgradesPopulation requirement increased from 12 to 15Off Map ArtilleryDamage modifier vs Pak38s reduced from 2.0x to 1.33xJeepReceived Accuracy from the Pak reduced from 1.0x to 0.75xReceived Accuracy modifier from the Pak while moving reduced from 0.75x to 0.5xReceived Damage from the 57mm ATG reduced from 1.0x to 0.5xStrafing RunSignificant changes to make Strafe more effective against groups of units and less effective against single unitsSticky BombsDeflection Damage enabled, set to 50%Accuracy increased to prevent thrown Stickies from missing their intended targetRiflemenReceived XP bonus from BARs and Stickies reduced from 5% to 0%Received XP bonus from Supply Yard 2 increased from 20% to 30%T17Cooldown lowered from 2-2.5 to 0Reload increased from 1 to 3.5Health increased from 175 to 265Vet 1 Health bonus reduced from +175 to +50Fixed an issue where the T17 had a harder time penetrating the rear armour of some vehiclesFixed an issue where the T17 would fail to penetrate SnipersWehrmachtKampfkraft CenterNow requires a built base structure or a FHQPak 38Number of camouflage shots reduced from 3 to 1Cost reduced from 310 Manpower to 290 ManpowerReinforcement cost reduced from 57 to 23Accuracy vs Anti-Tank Guns reduced from 0.5x to 0.1xAccuracy vs Infantry reduced from 0.15x to 0.05xAccuracy vs Snipers reduced from 0.15x to 0.02xAccuracy vs Shermans increased from 1.0x to 1.1xAccuracy vs Cromwells increased from 0.8x to 1.0xAccuracy vs Pershings increased from 1.08 to 1.15Targeting priority vs Snipers reduced from 10 to 5Weapon health increased from 300 to 390PanzerschreckAccuracy vs M8 Greyhound Armour increased from 0.73x to 0.85xAccuracy vs M3 Halftrack Armour reduced from 1.0x to 0.85xAccuracy vs Stuart Armour reduced from 1.0x to 0.85xDamage vs Stuart Armour reduced from 1.0x to 0.7x88mm Flak 36Accuracy vs Infantry reduced from 0.5x to 0.15xAccuracy vs Snipers reduced from 0.25x to 0.05xTargeting priority vs Snipers reduced from 10 to 5PumaReceived Accuracy bonuses while moving from Vet removedLevel 2 Veterancy sight bonus increased from 4 to 10OfficerBuild Time reduced from 45s to 25sStuGAcceleration increased from 1.7 to 2.5, Deceleration increased from 2.0 to 3.0G-WagonDamage lowered from 250 to 185MG Gunner now requires Vet 2Vet 3 bonus reduced from 0.5x Reload to 0.75x ReloadAccuracy vs Anti-Tank Guns reduced from 0.65x to 0.2xNebelwerferSuppression radius reduced from 18 to 13.5StuHCP cost lowered from 3 to 2Cost lowered from 600 Manpower to 500 ManpowerTigerCP cost increased from 4 to 5Cost lowered from 900 Manpower to 800 ManpowerAssault GrenadesMaximum damage lowered from 35 to 25, minimum damage lowered from 25 to 10Low health kill critical chance increased from 0% to 30%Knights Cross HoldersNow passively regenerate 21.12 Health per MinuteReceived Damage from BARs, Brens, and Thompsons reduced from 0.85x to 0.78xFirestormDamage vs 105mm Howitzers reduced from 1.0x to 0.35xMedkitsCost reduced from 35 Munitions to 30 MunitionsGoliathsGoliaths can no longer be ButtonedGoliath rotation speed increased from 45 to 65Rocket BarrageLong AoE increment damage increased from 0.1x to 0.2xAoE accuracy increased to 100%PanzerfaustDamage vs Bren Carriers increased from 1.3x to 1.45xAccuracy increased from 100% to 200% at all rangesAccuracy vs infantry halvedBlitzkriegCost reduced from 150 Munitions to 125 MunitionsManpower BlitzCost reduced from 200 Munitions to 175 MunitionsMG42Cost reduced from 260 Manpower to 250 ManpowerBuild time reduced from 40s to 35sPack-up time reduced from 2.5s to 2.1sWeapon health increased from 300 to 390HalftrackReceived Accuracy bonuses while moving from Vet removedMotorcycleReceived Accuracy bonuses while moving from Vet removedSchwimmwagenReceived Accuracy bonuses while moving from Vet removedCost reduced from 240 Manpower to 225 ManpowerBuild time reduced from 45s to 40sVolksgrenadiersReinforce percentage reduced from 0.5x to 0.4xCapture speed increased from 1.0x to 1.25x upon reaching Skirmish PhaseLight MG42Drop chance reduced from 60% to 30%Long Range Accuracy increased from 0.1x to 0.13xCommonwealthKangarooCost increased from 240/10 to 300/45Health reduced from 650 to 550Speed reduced from 6.5 to 5.85Build time increased from 35s to 45sStaghoundDamage vs Infantry Armour reduced from 1.75x to 1.5xDamage vs Airborne Armour reduced from 1.0x to 0.75xDamage vs Heroic Armour reduced from 0.85x to 0.75xDamage vs Sniper Armour reduced from 1.5x to 1.0xDamage vs Soldier Armour reduced from 1.5x to 1.0xAccuracy vs Elite Armour reduced from 1.0x to 0.75xAccuracy vs Soldier Armour reduced from 1.0x to 0.75xSappersNow have the Wirecutters ability17 PounderHealth increased from 400 to 450Accuracy vs Anti-Tank Guns reduced from 0.5x to 0.1xAccuracy vs Infantry reduced from 0.15x to 0.05xAccuracy vs Snipers reduced from 0.15x to 0.02xTargeting priority vs Snipers reduced from 10 to 5LieutenantsNow receive a 0.85x Received Damage modifier at Vet 1Vet 2 Received Accuracy modifier increased from 0.9x to 0.75xNow receive a 0.75x Received Accuracy modifier at Vet 3Lieutenants' aura's stackable damage modifier at veterancy level 1 has been reduced from 1.125 to 1.04Lieutenants' aura's non-stackable damage modifier at veterancy level 1 has been increased from 1.025 to 1.11Lieutenants' aura's stackable damage modifier at veterancy level 2 has been increased from 1.025 to 1.065Lieutenant's aura radius increased from 25 to 30PIATsPenetration modifier at short and medium range reduced from 2.0x to 1.0xReload modifier at long range reduced from 1.6x to 1.2xProjectile speed increased from 10 to 15Penetration vs skirted Panthers reduced from .15 to .112Penetration vs skirted PIV reduced from .449 to .337Penetration vs skirted StuG reduced from .332 to .249Damage vs Infantry Armour reduced from 0.5x to 0.33xDamage vs Heroic Armour reduced from 0.5x to 0.33xDamage vs Elite Armour reduced from 0.5x to 0.2xDamage vs Sniper Armour reduced from 1.0x to 0.2xDamage vs Soldier Armour reduced from 1.0x to 0.33xMortar PitBuild Time reduced from 90s to 60sWhile under construction received damage modifier increased from 0.5x to 0.75xDamage reduced from 20 to 18Supercharged range decreased from 100 to 90Recon SectionRecon Sections can no longer build TrenchesChurchillsChurchill and AVRE Population lowered from 14 to 8Churchill Crocodile Population lowered from 16 to 10Churchill 6 Pounder gun AoE distance increased from 0.1/0.25/0.5 to 0.15/0.5/1.0BoforsBuild time reduced from 90 seconds to 60 secondsBren CarrierSelf-Repair ability is disabled while the Carrier is garrisonedGarrison disabled while Self-Repair is activePanzer EliteHalftracksAll Panzer Elite halftracks have received an update to their pathfindingPanzer-Jaeger KommandBuild time increased from 115 to 135Gewehr 43Maximum cooldown reduced from 1.8 to 1.65, minimum cooldown reduced from 1.25 to 1.15Suppressive Volley Fire now Suppresses the targetSuppressive Volley Fire slow duration reduced from 20s to 5sIncendiary GrenadeHotkey changed from "Y" to "N"KettenkradSight Range increased from 35 to 55No longer autotamically moves out of the way of other vehiclesSchwimmwagenSight Range increased from 35 to 55Mark Target cooldown increased from 10 seconds to 45 secondsMark Target Munitions cost increased from 0 to 15Incendiary Trap trigger radius increase from 0.5 to 2Incendiary Trap's damage-over-time modifier vs British infantry increased from 1.0 to 1.25Infantry HalftrackAccuracy vs Light Cover increased from 0.75x to 0.8xPanzerschreckAccuracy vs M8 Greyhound Armour increased from 0.73x to 0.85xAccuracy vs M3 Halftrack Armour reduced from 1.0x to 0.85xAccuracy vs Stuart Armour reduced from 1.0x to 0.85xDamage vs Stuart Armour reduced from 1.0x to 0.7xScout CarDetection radius increased from 9 to 18Vampire HalftrackDivert Supplies now camouflages the Vampire while activePopulation reduced from 4 to 2Munitions HalftrackCost reduced from 200/15 to 200Population reduced from 4 to 2Armoured CarDetection radius lowered from 9 to 0Accuracy vs garrisoned units increased from 0.4x to 0.45xVet 2 and Vet 3 increase Health by 20 eachBuild time increased from 45 to 55Overdrive ability hotkey changed from "O" to "V"Marder IIISight Main Gun LoS bonus increased from +5 to +10Tracking speed increased from 10 to 20Accuracy vs Anti-Tank Guns reduced from 0.65x to 0.2xPopulation reduced from 8 to 5Anti-Tank HalftrackAccuracy vs M8 Greyhound Armour increased from 1.0x to 1.05xTreadbreaker cost increased from 40 Munitions to 50 MunitionsPopulation reduced from 6 to 4HotchkissAccuracy vs Infantry increased from 0.5x to 0.6xStuka upgrade cost reduced from 150 Munitions to 100 MunitionsStuka Barrage cooldown reduced by 10 seconds per Vet levelBergetigerPopulation reduced from 10 to 8HummelPopulation reduced from 12 to 10Base-Sector FlakvierlingsPopulation reduced from 3 to 0
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