Gary Grigsbys War in the West Patch v.1.00.48


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Description
v. 1.00.48
Changelog:
� New Features and Rule Changes
1. East Front Option (section 23) � Made a few more balance adjustments to the East Front option that changes the amount of Soviet potential received at different times during the war. While doing this fixed a bug in the AI that was not giving the German AI full credit for some units sent to the East Front box in 1943. With all the East Front changes in 1.00.44 and these mostly minor tweaks in 1.00.48, it�s expected that the German player will need to send a significant number of units east periodically during the war as they did historically. This is needed in order to keep the Soviets from scoring significant points for the Allied player and prevent an early end to the game.
2. New Supply Path Rule (section 20.4.1) � During the logistics phase, a supply path cannot be traced out of a sand hex, but it can be traced into a sand hex. Note that supply paths are traced from a supply source to a unit. So if there is a sand hex between a unit and its supply source, the unit will not be getting supplies.
3. Improved the random number generation routine.
4. AI Improvements - Fixed a case of bad Axis AI line forming near Taranto reported in public AAR. Improved Allied AI's ability to capture isolated ports behind their lines Northern Europe in 1944. Improved the Allied AI�s use of support units. It will now try to push more support units (especially combat engineers) down to front line corps and divisions, and will attach the more plentiful US combat engineer units to non-US units when they are available.

� Bug Fixes
1. Allied City Points shown at the top left of the victory screen was incorrectly removing some captured cities from the value as the East Front moved west. As the EF front line moved west it was causing some Allied cities deemed behind the EF line (X column number) as not being captured by the Allies. This was causing some loss of Allied victory points. Fixed.
2. German AI attack creates a battle report that shows no defending units (or men), and lots of attacking German battalions. Fixed.
3. Fixed the Breakout & Pursuit first turn AI script which had stopped working around version 1.00.37.
4. Fixed a rare interface glitch that could occur during creation of a Bomb City Air Directive.

� Data and Scenario Changes

1. Fixes for the two �Fuhrer�� named units in the 43 and 44 Campaign games to ensure both arrive when playing with the East Front option on.
2. 44 Campaigns - Reduced the starting Soviet potential. Increased starting German supply priorities.
3. New ob and ground files and changes to Westwall and Bulge to try to address issues with a lack of US AFVs in the late war scenarios. Added depots to German held isolated ports in Westwall and Bulge.
4. Mortimer von Kessel and Karl von Le Suire added to German leaders.
5. Two revised ground pictures.
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