mission 1.pk3


Box art for mission 1.pk3 For: Star Wars Jedi Knight 2: Jedi Outcast
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Description
Not sure what to say about this one.

This is a short and simple mission where you escape from a prison cell, obtain your lightsaber and escape from the prison itself. I didn't find a lot of positives...the NPCs were placed pretty well, and you get to drive a mouse droid around, but that was about it.

I'm pretty sure this is a first map. It's quite blocky. The walls are very thin, and the texturing is pretty much what you'd expect from a first map. Most of the time, the NPCs will just stand there and let you kill them instead of moving about. Buttons were unable to be used unless you crouch in front of them, but that's really a minor annoyance.

I also noticed a big lack of something important - environment. Your prison cell is the only one in the building. There should be a whole row of them at least. Also, sounds were lacking on many of the cool interactives.

There was also a scripting bug I found...I don't know if it's fixable or not, but when you unlock the door with the mouse droid, you still have control of the droid. I bumped a stormtrooper's foot and it froze the cutscene. I had to go back to a saved game.

Improvements...I liked the mouse, and I liked the way the next thing to do wasn't always obvious. Oh, and I liked the moving staircase, but it needs sounds badly.

I was kind of disappointed at the end for two reasons: it was way too short, and I didn't get to use my superSpecialAwesome weapon of uberdoom! :(

Lots to work on. I would call this a beta at most. Do some more work, make a WIP thread on the forum, and you can transform this project into something [i]really[/i] good.

New textures: No
New sounds: No
New music: No
New models: No
New scripts: Yes

~Dretzel
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