Spaceforce - Rogue Universe Patch v.1.2 US


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version: v.1.2 USSpaceForce - Rogue Universe Patch 1.2FIXES- fixed bug with text,shield and armor overlapping on wingman list- fixed wrong text displaying locked ship's distance (near lock rectangle)- fixed crash when matching a speed with a building or a turret- fixed bug where second tutorial stage was accidentally skipped - fixed bug where materials were illegal goods on pirate stations- fixed crash caused by mine destruction- fixed bug with clearing the lower right corner of the mini map- fixed some bugs with overlappig text in few localisations- fixed bug with volumetric fog, shader 3.0, HDR and star effect where half of the screen become white- fixed bug with makkinist huge armor and shield- added few CPU and GPU optimisations- added few missing effect files that can cause a crash- fixed bug with effect that stay in space after object destruction- fixed bug with time device and normal fire rate (player will now fire in normal rate while in time device mode)- HUD now contains distance that tells you how far the closest enemy missle isFEATURES- ship durability price is now 5% of ship full priceMODDING- added weapon heat time vars in GlobalData.cfgSpaceForce - Rogue Universe Patch 1.1FIXES- fixed bug where resolution couldn't be changed- fixed joystick bug where truster is truned on by default for all joysticks- fixed bug where the game freezes (all ships stay on one place)- fixed bug where player's shield suddendly becomes undefined- fixed bug with infinite motion blur- fixed problem with missing piece of time and cloak device in Andromeda and Pyxis map- fixed bug where an NPC always attacked the player if he was under attack by the player's wingman, now he always attacks his attacker- fixed menu bug where right mouse button executed wrong actions - fixed bug where return from hiden systems caused wrong data to be loaded for normal system maps (wrong system name, prices, ships etc) - fixed bug with inconsistency with upgrade prices (5-6 level) and now upgrade cost for every level can be edited from GlobalData.cfg- fixed PageUp and PageUp key bug (where always mapped to single hit)- BioFlux gun is now lowered in position not to obscure the view with particles- fixed bug where building fighters didn't come out when we were busted in building hack- fixed bug and exploit where turrets fired on player even if something is on fire line (building, other turret, ship,...)- player can not anymore bribe building and station defence fighters- fixed crash bug with com channel when target has been deselected and then executed action- fixed exploit where shield has been restored while we are in inventory- fixed exploit with sniper mode and fast fire rate after unequipping sniper tool- fixed bug where various sound effects started to play while loading screen was active- increased wingman tolerance on our fire- wingman fire is not anymore reported as our fire- sniper laser doesn't deflect any more from other objects- the game will not crash any more if music engine fails to initialize because of unsupported codec or any other similar problem- fixed bug with the crash when selecting a profile that contains a dot (".") in the profile name- fixed bug with using truster on Logitech Extreme 3D PRO joystick - fixed crash bug when creating new profile after playing the game some time with another profile (game still running)FEATURES- added support for 1440x900 resolution- added support for 1280x800 resolution- added support for 8x Antialiasing mode (nvidia 8xxx series card)- durability cost changed to 1500 c- pirate first class is now more balanced (first mission also)- EMP now takes 20 units of the shield- illegal cargo for the current system we are in is now colored in red in inventory - crafting screen is now available in inventory (only for crafting info)- crafting screen is now available in repository (only for crafting info)- easy mode is now much easier- when the player hits other objects the bounce power is now lower- accepted quest location is now visible on the mini map screen- durability now depends on ship damage unlike so far where it depended on gameplay time- sniping mode has now 2x lower fire rate but does same damage- now there is a bigger chance that other NPC will attack our wingman - with cloaking device on less is the chance of getting caught while hacking- rebalanced experience rewards (buying upgrades gives now much less xp, mining now gives xp)- NPC fire angle is reduced- NPC can now go up to 30th rank, just like the player- buildings are now also charted on the mini map and player minimap marker is much bigger- now quest can be dismissed (new button) but with no refund- now in mega speed mode player can see projected icons (stations, gates, cargo) as well- a yes/no option for the 'Store Profile' option has been added- quests now don't respawn in stations if you undock and dock, they only respawn when you enter a system- solved or faield quests can now randomly be reactivated (can be enabled from config.cfg RespawnQuests: 1, disabled by default) and respawn chance can be also set from GlobalData.cfg (fChanceToRespawnQuest: 1.0)- teleport animation can now be disabled from config.cfg (EnableTeleportAnimation: 1)- Joystick roll (twist) can be enabled/disabled from Config.cfg (UseJoystickRoll: 0)- Joystick dead zone value can be now set from Config.cfg (JoystickDeadZone: 1000.0)- status of our wingmen's shield and armor is now displayed on the wingmen list on the HUD MODDING- time to recharge mega jump is reduced from 360 sec to 300 sec and this var can be now changed in GlobalData.cfg (fMegaJumpTime: 300.0)- radio chat can now be disabled from cofig.cfg (EnableRadioComm: 1)- experience messages can now be disabled from config.cfg (EnableExperienceMessage: 1)- user can now set radio chat frequency from config.cfg (RadioMessageChance: 100)- the amount of damage the planet atmosphere does to a player can be modified from .planet file- .model files can now be located in any data subfolder, unlike so far (they could only be in the data root)- now in config,cfg user can enable switching weapons in the middle of the battle (EnableInventoryInBattle: 0) disabled by default- Joystick truster can be enabled/disabled from Config.cfg (UseJoystickTruster: 1) - amount of shield for EMP and durability cost can be changed from GlobalData.cfg (fEMPShieldAmount: 20.0)- amount of shield for EMP and durability cost can be changed from GlobalData.cfg (fDurabilityCost: 1500.0)- in config.cfg there is a new variable (InstantQuestText: 0) which can instantly show quest text in quest log if set to 1- now it's possible to set own engine texture in Shipstats sfd file (e.g. SolidEngineTexture: DataHardEngineDraglon.dds SoftEngineTexture: DataSoftEngineDraglon.dds) if texture is not set the civilisation default one will be used - added possibility to change NPC and wingman fire tolerance from GlobalData.cfg (fNPCTolerance: 80.0 fWingmanTolerance: 140.0)- now it is possible to add an effect (particle emitter) on a ship in Shipstats sfd file- effects can be added on a map from Game Editor
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