Strategic Command World War I: The Great War 1914-1918 Patch v.1.06


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Description
version: v.1.06GAME ENGINE CHANGES- fixed a war map display error that would show the war map incorrectly when using the map zoom features in full screen mode (Winti, Lettowvorbeck- fixed a resource flag display error that would show the war map incorrectly when using the map zoom features in full screen mode (Winti)- fixed an ARMISTICE script error that would cause friendly units to incorrectly leave friendly ports (xwormwood)- fixed an escort range highlight display error for minor country air units (Lucas)- fixed a FREE UNIT error that would leave free units in the port of a surrendered country (MJY)- mouse hovering over a unit on the map will now display the unit info at the bottom left hand corner of the game information area (Winti)- AI will now swap units under the right combat and reorganizational conditions- captured resources for a surrendered country no longer increase the National Morale of the occupier (Sapare)EDITOR CHANGES1939 Storm over Europe- Soviet mobilization now set to increase by 40-50%, up from 15-20%, when the Germans do not honor the Molotov-Ribbentrop pact- French morale increased by 5000 points- French morale will now fall by 5000 points once Paris is captured- Bordeaux added as a secondary capital for France- If there are no British units within 10 tiles of Paris when it falls, France will suffer a 5,000 National Morale penalty, on top of the 5,000 penalty for Paris falling.- When playing against the Axis AI, there will be a penalty of 1,500 National Morale points to France when Paris falls, per difficulty level. This is in addition to both penalties mentioned above.Main WWI campaigns- Reduced Seaplane Carrier Naval Defense from 2 to 1, and Carrier defense from 4 to 2.- Athens Detachment deployed at Athens at half strength (Sapare), apart from in Fate of Nations.- Amended Serbian, Dutch and Belgian Free Unit scripts so that if their country is liberated, and then surrenders again, units in exile should continue the fight.- Reduced the cost to the UK of deploying General Hamilton in the Mediterranean from 200 to 100 MPPs.- The chance of German naval units operating in the Atlantic annoying the USA has been increased from 2 to 4% per Entente turn, and if there is more than one naval unit present, from 2 to 6% in Central Powers turns. The increase will be 1-2% and 2-4% respectively (Ludi1867).- From the 1st January 1916, after Russia surrenders or pulls out of the war, the USA has a 50% chance per turn of moving 1-2% towards the Entente per turn (Kommandant).- Added in some National Morale scripts for when the Ruhr falls to the Entente (Honch).- Romania now swings to the Entente when the Austro-Hungarians lose their fortresses, and Entente forces invade the Empire.- Romania now swings 30-40% to the Entente when the Austro-Hungarians give away Trento-Trieste to Italy.- Unrestricted Naval Warfare now has a 100% chance of upsetting the USA every turn it is used, and the swing to the Entente will be 1-5% (Ludi1867).- Call to Arms and Triple Alliance Decision/Strategy Guides updated.- British blockade pop up advice changed to mention the negative effect this will have on the USA (Xwormwood).- Attack Morale Boost reduced from 0.1 to 0.05; Attack Victory from 0.3 to 0.2.- Prepared Attack Bonus reduced from 45% to 30%.- Terrain near Lemberg amended.- Road added in to the east of Tirana.- Adana and the road and rail network moved.- Kars changed into a city.
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